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debug msg removed
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@@ -4257,7 +4257,6 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
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charisma = RuleI(Spells, CharismaEffectivenessCap);
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resist_modifier -= charisma/RuleI(Spells, CharismaEffectiveness);
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Shout("Resist MOD = %i", resist_modifier);
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}
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//Add our level, resist and -spell resist modifier to our roll chance
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