diff --git a/zone/spells.cpp b/zone/spells.cpp index e487f1f93..c623a35c8 100644 --- a/zone/spells.cpp +++ b/zone/spells.cpp @@ -4257,7 +4257,6 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use charisma = RuleI(Spells, CharismaEffectivenessCap); resist_modifier -= charisma/RuleI(Spells, CharismaEffectiveness); - Shout("Resist MOD = %i", resist_modifier); } //Add our level, resist and -spell resist modifier to our roll chance