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-Damage mostly works
-Death kinda sorta works; need to fix an ordering issue in source (we send death before damage on killing blow) -Fix animation -Fix auto attack -Camp
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@@ -27,6 +27,9 @@ E(OP_DeleteSpawn)
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E(OP_FormattedMessage)
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E(OP_Consider)
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E(OP_HPUpdate)
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E(OP_Damage)
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E(OP_Animation)
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E(OP_Death)
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//list of packets we need to decode on the way in:
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D(OP_EnterWorld)
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D(OP_ZoneEntry)
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