[Quest API] Add EVENT_CONSIDER_CORPSE to Perl and Lua. (#1530)

- Exports $corpse_entity_id in Perl.
- Exports e.corpse_entity_id in Lua.

Allows you to perform events on corpse consider for server operators.
This commit is contained in:
Kinglykrab
2021-09-12 23:39:09 -04:00
committed by GitHub
parent 56b9b6f2c4
commit 38a86edc70
7 changed files with 21 additions and 19 deletions
+5
View File
@@ -573,6 +573,11 @@ void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std
lua_setfield(L, -2, "from_z");
}
void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "corpse_entity_id");
}
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {