Fix /camp rest timer exploit

This commit is contained in:
Michael Cook (mackal)
2018-07-14 17:41:42 -04:00
parent d0956194af
commit 37ff8c830d
6 changed files with 27 additions and 47 deletions
+16 -31
View File
@@ -325,9 +325,6 @@ Client::Client(EQStreamInterface* ieqs)
initial_respawn_selection = 0;
alternate_currency_loaded = false;
EngagedRaidTarget = false;
SavedRaidRestTimer = 0;
interrogateinv_flag = false;
trapid = 0;
@@ -630,7 +627,7 @@ bool Client::Save(uint8 iCommitNow) {
/* Total Time Played */
TotalSecondsPlayed += (time(nullptr) - m_pp.lastlogin);
m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
m_pp.RestTimer = GetRestTimer();
/* Save Mercs */
if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)) {
@@ -4594,29 +4591,31 @@ int Client::GetAggroCount() {
return AggroCount;
}
void Client::IncrementAggroCount() {
// we pass in for book keeping if RestRegen is enabled
void Client::IncrementAggroCount(bool raid_target)
{
// This method is called when a client is added to a mob's hate list. It turns the clients aggro flag on so
// rest state regen is stopped, and for SoF, it sends the opcode to show the crossed swords in-combat indicator.
//
//
AggroCount++;
if(!RuleB(Character, RestRegenEnabled))
return;
uint32 newtimer = raid_target ? RuleI(Character, RestRegenRaidTimeToActivate) : RuleI(Character, RestRegenTimeToActivate);
m_pp.RestTimer = std::max(m_pp.RestTimer, newtimer);
// If we already had aggro before this method was called, the combat indicator should already be up for SoF clients,
// so we don't need to send it again.
//
if(AggroCount > 1)
return;
// Pause the rest timer
// Pause the rest timer, it's possible the new timer is a non-raid timer we're currently ticking down on a raid timer
if (AggroCount == 1)
SavedRaidRestTimer = rest_timer.GetRemainingTime();
m_pp.RestTimer = std::max(m_pp.RestTimer, rest_timer.GetRemainingTime() / 1000);
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
auto outapp = new EQApplicationPacket(OP_RestState, 1);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x01);
@@ -4626,12 +4625,11 @@ void Client::IncrementAggroCount() {
}
void Client::DecrementAggroCount() {
void Client::DecrementAggroCount()
{
// This should be called when a client is removed from a mob's hate list (it dies or is memblurred).
// It checks whether any other mob is aggro on the player, and if not, starts the rest timer.
// For SoF, the opcode to start the rest state countdown timer in the UI is sent.
//
// If we didn't have aggro before, this method should not have been called.
if(!AggroCount)
@@ -4643,29 +4641,16 @@ void Client::DecrementAggroCount() {
return;
// Something else is still aggro on us, can't rest yet.
if(AggroCount) return;
if (AggroCount)
return;
uint32 time_until_rest;
if (GetEngagedRaidTarget()) {
time_until_rest = RuleI(Character, RestRegenRaidTimeToActivate) * 1000;
SetEngagedRaidTarget(false);
} else {
if (SavedRaidRestTimer > (RuleI(Character, RestRegenTimeToActivate) * 1000)) {
time_until_rest = SavedRaidRestTimer;
SavedRaidRestTimer = 0;
} else {
time_until_rest = RuleI(Character, RestRegenTimeToActivate) * 1000;
}
}
rest_timer.Start(time_until_rest);
rest_timer.Start(m_pp.RestTimer * 1000);
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
auto outapp = new EQApplicationPacket(OP_RestState, 5);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x00);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, (uint32)(time_until_rest / 1000));
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, m_pp.RestTimer);
QueuePacket(outapp);
safe_delete(outapp);
}