Client timer issue fix

This commit is contained in:
Uleat
2014-09-03 23:59:55 -04:00
parent 22742b6a25
commit 37d3daaf9a
4 changed files with 31 additions and 24 deletions
+28 -24
View File
@@ -550,30 +550,6 @@ void Mob::AI_Stop() {
safe_delete(AItarget_check_timer);
safe_delete(AIscanarea_timer);
safe_delete(AIfeignremember_timer);
safe_delete(PathingLOSCheckTimer);
safe_delete(PathingRouteUpdateTimerShort);
safe_delete(PathingRouteUpdateTimerLong);
attack_timer.Disable();
attack_dw_timer.Disable();
ranged_timer.Disable();
tic_timer.Disable();
mana_timer.Disable();
spellend_timer.Disable();
projectile_timer.Disable();
rewind_timer.Disable();
bindwound_timer.Disable();
stunned_timer.Disable();
spun_timer.Disable();
bardsong_timer.Disable();
gravity_timer.Disable();
viral_timer.Disable();
flee_timer.Disable();
for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
if (SpecialAbilities[sat].timer)
SpecialAbilities[sat].timer->Disable();
}
hate_list.Wipe();
}
@@ -609,6 +585,34 @@ void Client::AI_Stop() {
}
}
// only call this on a zone shutdown event
void Mob::AI_ShutDown() {
safe_delete(PathingLOSCheckTimer);
safe_delete(PathingRouteUpdateTimerShort);
safe_delete(PathingRouteUpdateTimerLong);
attack_timer.Disable();
attack_dw_timer.Disable();
ranged_timer.Disable();
tic_timer.Disable();
mana_timer.Disable();
spellend_timer.Disable();
projectile_timer.Disable();
rewind_timer.Disable();
bindwound_timer.Disable();
stunned_timer.Disable();
spun_timer.Disable();
bardsong_timer.Disable();
gravity_timer.Disable();
viral_timer.Disable();
flee_timer.Disable();
for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
if (SpecialAbilities[sat].timer)
SpecialAbilities[sat].timer->Disable();
}
}
//todo: expand the logic here to cover:
//redundant debuffs
//buffing owner