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Reworked client translators' SerializeItem() to recursive, single buffer methodology
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@@ -4184,10 +4184,9 @@ struct ItemQuaternaryBodyStruct
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int32 HeroicSVCorrup;
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int32 HealAmt;
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int32 SpellDmg;
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int32 clairvoyance;
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int32 Clairvoyance;
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uint8 unknown18; //Power Source Capacity or evolve filename?
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uint32 evolve_string; // Some String, but being evolution related is just a guess
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uint32 subitem_count;
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};
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struct AugmentInfo_Struct
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