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Reworked client translators' SerializeItem() to recursive, single buffer methodology
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@@ -4530,7 +4530,7 @@ struct ItemSerializationHeader
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/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
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/*026*/ uint16 main_slot;
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/*028*/ uint16 sub_slot;
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/*030*/ uint16 unknown013; // 0xffff
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/*030*/ uint16 aug_slot; // 0xffff
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/*032*/ uint32 price;
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/*036*/ uint32 merchant_slot; //1 if not a merchant item
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/*040*/ uint32 scaled_value; //0
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@@ -4794,7 +4794,7 @@ struct ItemQuaternaryBodyStruct
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int32 HeroicSVCorrup;
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int32 HealAmt;
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int32 SpellDmg;
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int32 clairvoyance;
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int32 Clairvoyance;
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uint8 unknown18; //Power Source Capacity or evolve filename?
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uint32 evolve_string; // Some String, but being evolution related is just a guess
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uint8 unknown19;
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@@ -4821,7 +4821,6 @@ struct ItemQuaternaryBodyStruct
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uint32 unknown_RoF8;
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uint8 unknown38; // 0
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uint8 unknown39; // 1
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uint32 subitem_count;
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};
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struct AugmentInfo_Struct
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