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Reworked client translators' SerializeItem() to recursive, single buffer methodology
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@@ -4795,7 +4795,7 @@ struct ItemQuaternaryBodyStruct
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int32 HeroicSVCorrup;
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int32 HealAmt;
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int32 SpellDmg;
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int32 clairvoyance;
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int32 Clairvoyance;
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uint8 unknown18; //Power Source Capacity or evolve filename?
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uint32 evolve_string; // Some String, but being evolution related is just a guess
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uint8 unknown19;
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@@ -4833,7 +4833,6 @@ struct ItemQuaternaryBodyStruct
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uint8 unknown37a; // New to RoF2 - Probably variable length string
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uint8 unknown38; // 0
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uint8 unknown39; // 1
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uint32 subitem_count;
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};
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struct AugmentInfo_Struct
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