mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
[Combat] Updates to IMMUNE_MELEE_NONMAGICAL mechanics (#1616)
* pre remove debug * Update attack.cpp * Update attack.cpp * Update attack.cpp * Update attack.cpp * apply to temp pets * format fix * changed to just use one rule Merged into NPC's and Pet's into one rule.
This commit is contained in:
+12
-8
@@ -993,18 +993,22 @@ int Mob::GetWeaponDamage(Mob *against, const EQ::ItemData *weapon_item) {
|
||||
if (GetSpecialAbility(SPECATK_MAGICAL)) {
|
||||
dmg = 1;
|
||||
}
|
||||
//On live this occurs for pets and charmed pet >= level 10
|
||||
else if (GetOwner() && GetLevel() >= RuleI(Combat, PetAttackMagicLevel)) {
|
||||
//pets wouldn't actually use this but...
|
||||
//it gives us an idea if we can hit due to the dual nature of this function
|
||||
//On live this occurs for ALL NPC's >= 10
|
||||
else if (IsNPC() && GetLevel() >= RuleI(Combat, NPCAttackMagicLevel)) {
|
||||
dmg = 1;
|
||||
}
|
||||
else if (weapon_item) {
|
||||
if (weapon_item->Magic) {
|
||||
dmg = weapon_item->Damage;
|
||||
//this is more for non weapon items, ex: boots for kick
|
||||
//they don't have a dmg but we should be able to hit magical
|
||||
dmg = dmg <= 0 ? 1 : dmg;
|
||||
if (weapon_item->Damage && (weapon_item->IsType1HWeapon() || weapon_item->IsType2HWeapon())) {
|
||||
dmg = weapon_item->Damage;
|
||||
}
|
||||
//Non weapon items, ie. boots for kick.
|
||||
else if (weapon_item->ItemType == EQ::item::ItemTypeArmor) {
|
||||
dmg = 1;
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user