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[Combat] Updates to IMMUNE_MELEE_NONMAGICAL mechanics (#1616)
* pre remove debug * Update attack.cpp * Update attack.cpp * Update attack.cpp * Update attack.cpp * apply to temp pets * format fix * changed to just use one rule Merged into NPC's and Pet's into one rule.
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@@ -392,7 +392,8 @@ RULE_INT(Combat, ArcheryCritDifficulty, 3400, "Value against which is rolled to
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RULE_INT(Combat, ThrowingCritDifficulty, 1100, "Value against which is rolled to check if a throwing crit is triggered. Lower is easier")
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RULE_BOOL(Combat, NPCCanCrit, false, "Setting whether an NPC can land critical hits")
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RULE_BOOL(Combat, UseIntervalAC, true, "Switch whether bonuses, armour class, multipliers, classes and caps should be considered in the calculation of damage values")
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RULE_INT(Combat, PetAttackMagicLevel, 30, "Level at which pets can cause magic damage")
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RULE_INT(Combat, PetAttackMagicLevel, 10, "Level at which pets can cause magic damage, no longer used")
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RULE_INT(Combat, NPCAttackMagicLevel, 10, "Level at which NPC and pets can cause magic damage")
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RULE_BOOL(Combat, EnableFearPathing, true, "Setting whether to use pathing during fear")
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RULE_BOOL(Combat, FleeGray, true, "If true FleeGrayHPRatio will be used")
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RULE_INT(Combat, FleeGrayHPRatio, 50, "HP percentage when a Gray NPC begins to flee")
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