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[Commands] Remove #undyeme Command. (#2776)
# Notes - Removes redundant `#undyeme` command. - Adds `GetGM()` check to `#undye` so players can't undye other players.
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@@ -333,7 +333,6 @@ int command_init(void)
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command_add("trapinfo", "Gets infomation about the traps currently spawned in the zone.", AccountStatus::QuestTroupe, command_trapinfo) ||
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command_add("tune", "Calculate statistical values related to combat.", AccountStatus::GMAdmin, command_tune) ||
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command_add("undye", "Remove dye from all of your or your target's armor slots", AccountStatus::GMAdmin, command_undye) ||
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command_add("undyeme", "Remove dye from all of your armor slots", AccountStatus::Player, command_undyeme) ||
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command_add("unfreeze", "Unfreeze your target", AccountStatus::QuestTroupe, command_unfreeze) ||
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command_add("unmemspell", "[Spell ID] - Unmemorize a Spell by ID for you or your target", AccountStatus::Guide, command_unmemspell) ||
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command_add("unmemspells", " Unmemorize all spells for you or your target", AccountStatus::Guide, command_unmemspells) ||
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@@ -1169,7 +1168,6 @@ void command_bot(Client *c, const Seperator *sep)
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#include "gm_commands/trapinfo.cpp"
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#include "gm_commands/tune.cpp"
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#include "gm_commands/undye.cpp"
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#include "gm_commands/undyeme.cpp"
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#include "gm_commands/unfreeze.cpp"
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#include "gm_commands/unmemspell.cpp"
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#include "gm_commands/unmemspells.cpp"
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