Update zone/spell_effects.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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Vayle 2026-01-30 22:39:42 -05:00 committed by GitHub
parent 43a146da6d
commit 35953234c3
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@ -4693,6 +4693,11 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
if (!IsValidSpell(buffs[slot].spellid))
return false;
const auto& spell = spells[buffs[slot].spellid];
// Restore nimbus (visual aura) effect before processing individual spell effects,
// mirroring Client::ReapplyBuff and bot buff restoration behavior.
if (spell.nimbus_effect) {
SetNimbusEffect(spell.nimbus_effect);
}
for (int i = 0; i < EFFECT_COUNT; i++) {
switch (spell.effect_id[i]) {
case SpellEffect::Illusion: