Possible fix for some 'random' character select crashes

This commit is contained in:
Uleat
2015-05-22 19:15:51 -04:00
parent 9cbda0f81b
commit 351e63ae72
6 changed files with 13 additions and 5 deletions
+2 -1
View File
@@ -3038,8 +3038,9 @@ namespace RoF2
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Name[0] = '\0';
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;