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Implement Raid MOTD for UF
Don't forget to source 2014_10_11_RaidMOTD.sql SoD and RoF implementations still to come
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@@ -1372,6 +1372,18 @@ void WorldServer::Process() {
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break;
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}
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case ServerOP_RaidMOTD: {
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ServerRaidMOTD_Struct *rmotd = (ServerRaidMOTD_Struct *)pack->pBuffer;
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if (!zone)
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break;
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Raid *r = entity_list.GetRaidByID(rmotd->rid);
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if (!r)
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break;
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r->SetRaidMOTD(std::string(rmotd->motd));
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r->SendRaidMOTD();
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break;
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}
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case ServerOP_SpawnPlayerCorpse: {
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SpawnPlayerCorpse_Struct* s = (SpawnPlayerCorpse_Struct*)pack->pBuffer;
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Corpse* NewCorpse = database.LoadPlayerCorpse(s->player_corpse_id);
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