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[Lua] Add UpdatePersonalFaction Lua Mod (#4279)
* Add UpdatePersonalFaction lua mod * Fix typo * Fix value typo
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@@ -29,6 +29,7 @@ public:
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void IsImmuneToSpell(Mob *self, Mob* caster, uint16 spell_id, bool &return_value, bool &ignore_default);
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void GetExperienceForKill(Client *self, Mob *against, uint64 &returnValue, bool &ignoreDefault);
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void CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault);
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void UpdatePersonalFaction(Mob *self, int32 npc_value, int32 faction_id, int32 current_value, int32 temp, int32 this_faction_min, int32 this_faction_max, int32 &return_value, bool &ignore_default);
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void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
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void CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, int64 &return_value, bool &ignore_default);
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void HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, uint64 &return_value, bool &ignore_default);
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@@ -51,4 +52,5 @@ private:
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bool m_has_common_damage;
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bool m_has_heal_damage;
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bool m_has_is_immune_to_spell;
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bool m_has_update_personal_faction;
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};
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