From 34b50e04581129059ee63239c3c68d4513474712 Mon Sep 17 00:00:00 2001 From: Uleat Date: Wed, 29 Mar 2017 15:09:40 -0400 Subject: [PATCH] Excluded SE_AddFaction from bard instrument mod [fixes #589] --- zone/spell_effects.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index b6a3d835d..7c5f90877 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -3071,7 +3071,8 @@ int Mob::CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level, spells[spell_id].effectid[effect_id] != SE_ChangeFrenzyRad && spells[spell_id].effectid[effect_id] != SE_Harmony && spells[spell_id].effectid[effect_id] != SE_CurrentMana && - spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2) { + spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2 && + spells[spell_id].effectid[effect_id] != SE_AddFaction) { int oval = effect_value; int mod = ApplySpellEffectiveness(spell_id, instrument_mod, true, caster_id);