mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Added some nullptr checks for ItemInst* in a few places (tradeskills.cpp - particularly augments - needs a better review)
This commit is contained in:
+5
-3
@@ -2007,7 +2007,7 @@ void Client::DyeArmor(DyeStruct* dye){
|
||||
|
||||
bool Client::DecreaseByID(uint32 type, uint8 amt) {
|
||||
const Item_Struct* TempItem = 0;
|
||||
ItemInst* ins;
|
||||
ItemInst* ins = nullptr;
|
||||
int x;
|
||||
int num = 0;
|
||||
for(x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::GENERAL_BAGS_END; x++)
|
||||
@@ -2143,6 +2143,7 @@ void Client::RemoveNoRent(bool client_update) {
|
||||
std::list<ItemInst*>::iterator iter = local.begin();
|
||||
while (iter != local.end()) {
|
||||
inst = *iter;
|
||||
// should probably put a check here for valid pointer..but, that was checked when the item was put into inventory -U
|
||||
if (!inst->GetItem()->NoRent)
|
||||
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from `Limbo`", inst->GetItem()->Name);
|
||||
else
|
||||
@@ -2268,6 +2269,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
|
||||
std::list<ItemInst*>::iterator iter = local.begin();
|
||||
while (iter != local.end()) {
|
||||
inst = *iter;
|
||||
// probably needs a valid pointer check -U
|
||||
if (CheckLoreConflict(inst->GetItem())) {
|
||||
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
|
||||
safe_delete(*iter);
|
||||
@@ -2470,8 +2472,8 @@ void Client::CreateBandolier(const EQApplicationPacket *app) {
|
||||
_log(INVENTORY__BANDOLIER, "Char: %s Creating Bandolier Set %i, Set Name: %s", GetName(), bs->number, bs->name);
|
||||
strcpy(m_pp.bandoliers[bs->number].name, bs->name);
|
||||
|
||||
const ItemInst* InvItem;
|
||||
const Item_Struct *BaseItem;
|
||||
const ItemInst* InvItem = nullptr;
|
||||
const Item_Struct *BaseItem = nullptr;
|
||||
int16 WeaponSlot;
|
||||
|
||||
for(int BandolierSlot = bandolierMainHand; BandolierSlot <= bandolierAmmo; BandolierSlot++) {
|
||||
|
||||
Reference in New Issue
Block a user