UpdateSpawn2Status converted to QueryDatabase

This commit is contained in:
Arthur Ice 2014-08-20 17:27:19 -07:00
parent 4f9d4b0023
commit 3479525f39

View File

@ -251,15 +251,11 @@ uint32 ZoneDatabase::GetSpawnTimeLeft(uint32 id, uint16 instance_id)
void ZoneDatabase::UpdateSpawn2Status(uint32 id, uint8 new_status)
{
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
std::string query = StringFormat("UPDATE spawn2 SET enabled = %i WHERE id = %lu", new_status, (unsigned long)id);
auto results = QueryDatabase(query);
if(!results.Success())
LogFile->write(EQEMuLog::Error, "Error in UpdateSpawn2Status query %s: %s", query.c_str(), results.ErrorMessage().c_str());
if(!RunQuery(query, MakeAnyLenString(&query, "UPDATE spawn2 SET enabled=%i WHERE id=%lu", new_status, (unsigned long)id),errbuf))
{
LogFile->write(EQEMuLog::Error, "Error in UpdateSpawn2Status query %s: %s", query, errbuf);
}
safe_delete_array(query);
return;
}
bool ZoneDatabase::logevents(const char* accountname,uint32 accountid,uint8 status,const char* charname, const char* target,const char* descriptiontype, const char* description,int event_nid){