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Implement cast_not_standing and fix Cazic Touch
No idea why this spell field does this, but that's what the client is doing with it ...
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@@ -3660,7 +3660,8 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
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}
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case SE_InterruptCasting: {
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if (IsCasting()) {
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if (zone->random.Roll(spells[buff.spellid].base[i])) {
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const auto &spell = spells[casting_spell_id];
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if (!spell.cast_not_standing && zone->random.Roll(spells[buff.spellid].base[i])) {
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InterruptSpell();
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}
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}
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