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Implement cast_not_standing and fix Cazic Touch
No idea why this spell field does this, but that's what the client is doing with it ...
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@@ -1688,6 +1688,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].pvpresistcalc=atoi(row[178]);
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sp[tempid].pvpresistcap=atoi(row[179]);
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sp[tempid].spell_category=atoi(row[180]);
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sp[tempid].cast_not_standing = atoi(row[184]) != 0;
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sp[tempid].can_mgb=atoi(row[185]);
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sp[tempid].dispel_flag = atoi(row[186]);
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sp[tempid].MinResist = atoi(row[189]);
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