Implement cast_not_standing and fix Cazic Touch

No idea why this spell field does this, but that's what the client
is doing with it ...
This commit is contained in:
Michael Cook (mackal)
2016-07-23 18:40:17 -04:00
parent f428a8a56a
commit 343b781e74
5 changed files with 9 additions and 4 deletions
+1
View File
@@ -1688,6 +1688,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].pvpresistcalc=atoi(row[178]);
sp[tempid].pvpresistcap=atoi(row[179]);
sp[tempid].spell_category=atoi(row[180]);
sp[tempid].cast_not_standing = atoi(row[184]) != 0;
sp[tempid].can_mgb=atoi(row[185]);
sp[tempid].dispel_flag = atoi(row[186]);
sp[tempid].MinResist = atoi(row[189]);