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Implement cast_not_standing and fix Cazic Touch
No idea why this spell field does this, but that's what the client is doing with it ...
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@@ -1688,6 +1688,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].pvpresistcalc=atoi(row[178]);
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sp[tempid].pvpresistcap=atoi(row[179]);
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sp[tempid].spell_category=atoi(row[180]);
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sp[tempid].cast_not_standing = atoi(row[184]) != 0;
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sp[tempid].can_mgb=atoi(row[185]);
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sp[tempid].dispel_flag = atoi(row[186]);
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sp[tempid].MinResist = atoi(row[189]);
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+1
-1
@@ -1116,7 +1116,7 @@ bool IsCastWhileInvis(uint16 spell_id)
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if (!IsValidSpell(spell_id))
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return false;
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const auto &spell = spells[spell_id];
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if (spell.sneak)
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if (spell.sneak || spell.cast_not_standing)
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return true;
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return false;
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}
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+1
-1
@@ -736,7 +736,7 @@ struct SPDat_Spell_Struct
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/* 181 */ //int pvp_duration; // buffdurationformula for PvP -- PVP_DURATION
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/* 182 */ //int pvp_duration_cap; // buffduration for PvP -- PVP_DURATION_CAP
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/* 183 */ //int pcnpc_only_flag; // valid values are 0, 1, and 2 -- PCNPC_ONLY_FLAG
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/* 184 */ //bool cast_not_standing; // this is checked in the client's EQ_Spell::IsCastWhileInvisSpell, this also blocks SE_InterruptCasting from affecting this spell -- CAST_NOT_STANDING
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/* 184 */ bool cast_not_standing; // this is checked in the client's EQ_Spell::IsCastWhileInvisSpell, this also blocks SE_InterruptCasting from affecting this spell -- CAST_NOT_STANDING
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/* 185 */ bool can_mgb; // 0=no, -1 or 1 = yes -- CAN_MGB
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/* 186 */ int dispel_flag; // -- NO_DISPELL
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/* 187 */ //int npc_category; // -- NPC_MEM_CATEGORY
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