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[Database] Consolidate Starting Items Table (#3723)
* [Database] Consolidate Starting Items Table # Notes - Convert `class`, `deityId`, `race`, and `zoneid` columns to `|` separated columns. - Consolidates up to 15 rows per item down to a singular row. - Allows ease of use for operators. - Entire process is automated and creates a backup of pre-existing table. * Update shareddb.cpp * Unnecessary.
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+65
-28
@@ -41,6 +41,7 @@
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#include "repositories/criteria/content_filter_criteria.h"
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#include "repositories/account_repository.h"
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#include "repositories/faction_association_repository.h"
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#include "repositories/starting_items_repository.h"
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#include "path_manager.h"
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#include "repositories/loottable_repository.h"
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@@ -446,45 +447,81 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
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return true;
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}
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bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, EQ::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
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bool SharedDatabase::SetStartingItems(
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PlayerProfile_Struct *pp,
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EQ::InventoryProfile *inv,
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uint32 si_race,
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uint32 si_class,
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uint32 si_deity,
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uint32 si_current_zone,
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char *si_name,
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int admin_level
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)
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{
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const EQ::ItemData *item_data;
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const EQ::ItemData *myitem;
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const auto &l = StartingItemsRepository::All(*this);
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const std::string query = StringFormat(
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"SELECT itemid, item_charges, slot FROM starting_items "
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"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
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"(deityid = %i or deityid = 0) AND (zoneid = %i or zoneid = 0) AND "
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"gm <= %i %s ORDER BY id",
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si_race,
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si_class,
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si_deity,
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si_current_zone,
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admin_level,
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ContentFilterCriteria::apply().c_str()
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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if (l.empty()) {
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return false;
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}
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std::vector<StartingItemsRepository::StartingItems> v;
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for (auto& row = results.begin(); row != results.end(); ++row) {
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const int32 itemid = Strings::ToInt(row[0]);
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const int32 charges = Strings::ToInt(row[1]);
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int32 slot = Strings::ToInt(row[2]);
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myitem = GetItem(itemid);
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for (const auto &e : l) {
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const auto &classes = Strings::Split(e.class_list, "|");
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const auto &deities = Strings::Split(e.deity_list, "|");
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const auto &races = Strings::Split(e.race_list, "|");
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const auto &zones = Strings::Split(e.zone_id_list, "|");
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if(!myitem)
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const std::string &all = std::to_string(0);
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if (classes[0] != all) {
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if (!Strings::Contains(classes, std::to_string(si_class))) {
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continue;
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}
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}
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if (deities[0] != all) {
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if (!Strings::Contains(deities, std::to_string(si_deity))) {
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continue;
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}
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}
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if (races[0] != all) {
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if (!Strings::Contains(races, std::to_string(si_race))) {
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continue;
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}
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}
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if (zones[0] != all) {
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if (!Strings::Contains(zones, std::to_string(si_current_zone))) {
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continue;
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}
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}
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v.emplace_back(e);
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}
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for (const auto &e : v) {
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const uint32 item_id = e.item_id;
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const uint8 item_charges = e.item_charges;
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int32 slot = e.slot;
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item_data = GetItem(item_id);
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if (!item_data) {
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continue;
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}
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const EQ::ItemInstance* myinst = CreateBaseItem(myitem, charges);
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const auto *inst = CreateBaseItem(item_data, item_charges);
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if(slot < 0)
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slot = inv->FindFreeSlot(0, 0);
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if (slot < EQ::invslot::slotCharm) {
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slot = inv->FindFreeSlot(false, false);
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}
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inv->PutItem(slot, *myinst);
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safe_delete(myinst);
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inv->PutItem(slot, *inst);
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safe_delete(inst);
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}
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return true;
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