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Fix for corpses not serializing correctly (hopefully).
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@ -1860,7 +1860,7 @@ namespace Laurion
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buffer.WriteUInt64(0);
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buffer.WriteUInt64(0);
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//u32 SeeInvis[3];
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//u32 SeeInvis[3];
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if (emu->NPC) {
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if (emu->NPC == 1) {
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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buffer.WriteUInt32(0);
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