Fix for corpses not serializing correctly (hopefully).

This commit is contained in:
KimLS 2024-12-14 23:23:55 -08:00
parent be0c6b5e05
commit 33ab28c1e0

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@ -1860,7 +1860,7 @@ namespace Laurion
buffer.WriteUInt64(0);
//u32 SeeInvis[3];
if (emu->NPC) {
if (emu->NPC == 1) {
buffer.WriteUInt32(0);
buffer.WriteUInt32(0);
buffer.WriteUInt32(0);