[Bots] Cleanup and remove preprocessors. (#2757)

* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-01-20 13:35:33 -05:00
committed by GitHub
parent 1f0b2a8991
commit 3335cacac1
91 changed files with 263 additions and 1150 deletions
+3 -6
View File
@@ -13,7 +13,7 @@ void command_level(Client *c, const Seperator *sep)
c->Message(Chat::White, "You must have a target to use this command.");
return;
}
auto level = static_cast<uint8>(std::stoul(sep->arg[1]));
auto max_level = static_cast<uint8>(RuleI(Character, MaxLevel));
@@ -41,11 +41,8 @@ void command_level(Client *c, const Seperator *sep)
if (target->IsClient()) {
target->CastToClient()->SendLevelAppearance();
#ifdef BOTS
if (RuleB(Bots, BotLevelsWithOwner)) {
if (RuleB(Bots, Enabled) && RuleB(Bots, BotLevelsWithOwner)) {
Bot::LevelBotWithClient(target->CastToClient(), level, true);
}
#endif
}
}
}