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* [Bots] Cleanup and remove preprocessors. - Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule. - Bot updates are now done by default similar to regular database updates. - Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`. * Cleanup - Add SQL for enabling bots for servers with bots. - Add message that tells players/operators bots are disabled. * Suggested changes. * Bot injection stuff * Change SQL to bot SQL. * Tweaks * Remove `is_bot` * Update version.h * Update main.cpp * Update database.cpp * Fix name availability crash * Remove bots from update script Co-authored-by: Akkadius <akkadius1@gmail.com>
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include "../client.h"
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void command_level(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #level [Level]");
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return;
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}
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auto target = c->GetTarget();
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if (!target) {
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c->Message(Chat::White, "You must have a target to use this command.");
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return;
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}
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auto level = static_cast<uint8>(std::stoul(sep->arg[1]));
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auto max_level = static_cast<uint8>(RuleI(Character, MaxLevel));
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if (c->Admin() < RuleI(GM, MinStatusToLevelTarget)) {
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c->Message(Chat::White, "Your status is not high enough to change another person's level.");
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return;
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}
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if (
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level > max_level &&
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c->Admin() < commandLevelAboveCap
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) {
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c->Message(
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Chat::White,
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fmt::format(
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"Level {} is above the Maximum Level of {} and your status is not high enough to go beyond the cap.",
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level,
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max_level
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).c_str()
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);
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return;
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}
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target->SetLevel(level, true);
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if (target->IsClient()) {
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target->CastToClient()->SendLevelAppearance();
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if (RuleB(Bots, Enabled) && RuleB(Bots, BotLevelsWithOwner)) {
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Bot::LevelBotWithClient(target->CastToClient(), level, true);
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}
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}
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}
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