[Feature] Zone Scripting (#4908)

* [Feature] Add Zone Scripting Capabilities

* Push

* Update zone.cpp

* Fix crashes

* Lua

* Add other events, finish Lua

* Add EVENT_ENTER_ZONE

* Final

* Push

* Push

* [Feature] Add Zone Scripting Capabilities

* Push

* Update zone.cpp

* Fix crashes

* Add EVENT_ENTER_ZONE

* Remove duplicates

* Update embparser.cpp
This commit is contained in:
Alex King
2025-07-10 15:08:08 -04:00
committed by GitHub
parent ab45d4358d
commit 323a0c0b27
22 changed files with 2009 additions and 340 deletions
+137
View File
@@ -9,6 +9,7 @@ typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*,
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, std::string, uint32, std::vector<std::any>*);
typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*MercArgumentHandler)(QuestInterface*, lua_State*, Merc*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*ZoneArgumentHandler)(QuestInterface*, lua_State*, Zone*, std::string, uint32, std::vector<std::any>*);
// NPC
void handle_npc_event_say(
@@ -1278,5 +1279,141 @@ void handle_bot_spell_blocked(
std::vector<std::any> *extra_pointers
);
// Zone
void handle_zone_null(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_click_door(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_click_object(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_death(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_despawn(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_enter(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_loot(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_payload(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_pickup(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_popup(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_signal(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_spawn(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_timer(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_timer_pause_resume_start(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_timer_stop(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
#endif