Fix acceptmessages, added exp hooks to luamods

This commit is contained in:
KimLS
2017-06-10 15:12:31 -07:00
parent c83810be36
commit 31d8336b4b
17 changed files with 530 additions and 20 deletions
+1 -1
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@@ -916,7 +916,7 @@ void Client::SendAlternateAdvancementRank(int aa_id, int level) {
void Client::SendAlternateAdvancementStats() {
auto outapp = new EQApplicationPacket(OP_AAExpUpdate, sizeof(AltAdvStats_Struct));
AltAdvStats_Struct *aps = (AltAdvStats_Struct *)outapp->pBuffer;
aps->experience = (uint32)(((float)330.0f * (float)m_pp.expAA) / (float)max_AAXP);
aps->experience = (uint32)(((float)330.0f * (float)m_pp.expAA) / (float)GetRequiredAAExperience());
aps->unspent = m_pp.aapoints;
aps->percentage = m_epp.perAA;
QueuePacket(outapp);
+1 -1
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@@ -2222,7 +2222,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQEmu::skills::Skil
Group *kg = entity_list.GetGroupByClient(give_exp_client);
Raid *kr = entity_list.GetRaidByClient(give_exp_client);
int32 finalxp = EXP_FORMULA;
int32 finalxp = give_exp_client->GetExperienceForKill(this);
finalxp = give_exp_client->mod_client_xp(finalxp, this);
if (kr) {
+2 -2
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@@ -571,6 +571,7 @@ public:
void AddCrystals(uint32 Radiant, uint32 Ebon);
void SendCrystalCounts();
uint32 GetExperienceForKill(Mob *against);
void AddEXP(uint32 in_add_exp, uint8 conlevel = 0xFF, bool resexp = false);
uint32 CalcEXP(uint8 conlevel = 0xFF);
void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp=false);
@@ -796,12 +797,12 @@ public:
void AddAAPoints(uint32 points) { m_pp.aapoints += points; SendAlternateAdvancementStats(); }
int GetAAPoints() { return m_pp.aapoints; }
int GetSpentAA() { return m_pp.aapoints_spent; }
uint32 GetRequiredAAExperience();
//old AA methods that we still use
void ResetAA();
void RefundAA();
void SendClearAA();
inline uint32 GetMaxAAXP(void) const { return max_AAXP; }
inline uint32 GetAAXP() const { return m_pp.expAA; }
inline uint32 GetAAPercent() const { return m_epp.perAA; }
int16 CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id);
@@ -1493,7 +1494,6 @@ private:
uint32 tribute_master_id;
uint32 max_AAXP;
bool npcflag;
uint8 npclevel;
bool feigned;
+1 -2
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@@ -1355,8 +1355,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
/* Set Total Seconds Played */
TotalSecondsPlayed = m_pp.timePlayedMin * 60;
/* Set Max AA XP */
max_AAXP = RuleI(AA, ExpPerPoint);
/* If we can maintain intoxication across zones, check for it */
if (!RuleB(Character, MaintainIntoxicationAcrossZones))
m_pp.intoxication = 0;
+48 -6
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@@ -28,6 +28,7 @@
#include "queryserv.h"
#include "quest_parser_collection.h"
#include "lua_parser.h"
#include "string_ids.h"
#ifdef BOTS
@@ -153,6 +154,26 @@ uint32 Client::CalcEXP(uint8 conlevel) {
return in_add_exp;
}
uint32 Client::GetExperienceForKill(Mob *against)
{
#ifdef LUA_EQEMU
uint32 lua_ret = 0;
bool ignoreDefault = false;
lua_ret = LuaParser::Instance()->GetExperienceForKill(this, against, ignoreDefault);
if (ignoreDefault) {
return lua_ret;
}
#endif
if (against && against->IsNPC()) {
uint32 level = (uint32)against->GetLevel();
return EXP_FORMULA;
}
return 0;
}
void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
this->EVENT_ITEM_ScriptStopReturn();
@@ -339,8 +360,8 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
Log(Logs::Detail, Logs::None, "Attempting to Set Exp for %s (XP: %u, AAXP: %u, Rez: %s)", this->GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
//max_AAXP = GetEXPForLevel(52) - GetEXPForLevel(51); //GetEXPForLevel() doesn't depend on class/race, just level, so it shouldn't change between Clients
max_AAXP = RuleI(AA, ExpPerPoint); //this may be redundant since we're doing this in Client::FinishConnState2()
auto max_AAXP = GetRequiredAAExperience();
if (max_AAXP == 0 || GetEXPForLevel(GetLevel()) == 0xFFFFFFFF) {
Message(13, "Error in Client::SetEXP. EXP not set.");
return; // Must be invalid class/race
@@ -460,14 +481,13 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
//add in how many points we had
m_pp.aapoints += last_unspentAA;
//set_aaxp = m_pp.expAA % max_AAXP;
//figure out how many points were actually gained
/*uint32 gained = m_pp.aapoints - last_unspentAA;*/ //unused
//Message(15, "You have gained %d skill points!!", m_pp.aapoints - last_unspentAA);
char val1[20]={0};
Message_StringID(MT_Experience, GAIN_ABILITY_POINT,ConvertArray(m_pp.aapoints, val1),m_pp.aapoints == 1 ? "" : "(s)"); //You have gained an ability point! You now have %1 ability point%2.
Message_StringID(MT_Experience, GAIN_ABILITY_POINT, ConvertArray(m_pp.aapoints, val1),m_pp.aapoints == 1 ? "" : "(s)"); //You have gained an ability point! You now have %1 ability point%2.
/* QS: PlayerLogAARate */
if (RuleB(QueryServ, PlayerLogAARate)){
@@ -571,8 +591,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
char val1[20]={0};
char val2[20]={0};
char val3[20]={0};
Message_StringID(MT_Experience, GM_GAINXP,ConvertArray(set_aaxp,val1),ConvertArray(set_exp,val2),ConvertArray(GetEXPForLevel(GetLevel()+1),val3)); //[GM] You have gained %1 AXP and %2 EXP (%3).
//Message(15, "[GM] You now have %d / %d EXP and %d / %d AA exp.", set_exp, GetEXPForLevel(GetLevel()+1), set_aaxp, max_AAXP);
Message_StringID(MT_Experience, GM_GAINXP, ConvertArray(set_aaxp,val1),ConvertArray(set_exp,val2),ConvertArray(GetEXPForLevel(GetLevel()+1),val3)); //[GM] You have gained %1 AXP and %2 EXP (%3).
}
}
@@ -664,6 +683,15 @@ void Client::SetLevel(uint8 set_level, bool command)
// Add: You can set the values you want now, client will be always sync :) - Merkur
uint32 Client::GetEXPForLevel(uint16 check_level)
{
#ifdef LUA_EQEMU
uint32 lua_ret = 0;
bool ignoreDefault = false;
lua_ret = LuaParser::Instance()->GetEXPForLevel(this, check_level, ignoreDefault);
if (ignoreDefault) {
return lua_ret;
}
#endif
uint16 check_levelm1 = check_level-1;
float mod;
@@ -933,3 +961,17 @@ uint32 Client::GetCharMaxLevelFromQGlobal() {
return false;
}
uint32 Client::GetRequiredAAExperience() {
#ifdef LUA_EQEMU
uint32 lua_ret = 0;
bool ignoreDefault = false;
lua_ret = LuaParser::Instance()->GetRequiredAAExperience(this, ignoreDefault);
if (ignoreDefault) {
return lua_ret;
}
#endif
return RuleI(AA, ExpPerPoint);
}
+161 -2
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@@ -39,6 +39,9 @@ void LuaMod::Init()
m_has_avoid_damage = parser_->HasFunction("AvoidDamage", package_name_);
m_has_check_hit_chance = parser_->HasFunction("CheckHitChance", package_name_);
m_has_try_critical_hit = parser_->HasFunction("TryCriticalHit", package_name_);
m_has_get_required_aa_experience = parser_->HasFunction("GetRequiredAAExperience", package_name_);
m_has_get_exp_for_level = parser_->HasFunction("GetEXPForLevel", package_name_);
m_has_get_experience_for_kill = parser_->HasFunction("GetExperienceForKill", package_name_);
}
void PutDamageHitInfo(lua_State *L, luabind::adl::object &e, DamageHitInfo &hit) {
@@ -388,8 +391,6 @@ bool LuaMod::CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ign
return retval;
}
//void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
void LuaMod::TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault) {
int start = lua_gettop(L);
ignoreDefault = false;
@@ -440,3 +441,161 @@ void LuaMod::TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraA
lua_pop(L, n);
}
}
uint32 LuaMod::GetRequiredAAExperience(Client *self, bool &ignoreDefault)
{
int start = lua_gettop(L);
ignoreDefault = false;
uint32 retval = 0;
try {
if (!m_has_get_required_aa_experience) {
return retval;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "GetRequiredAAExperience");
Lua_Client l_self(self);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 1);
return retval;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TNUMBER) {
retval = luabind::object_cast<uint32>(returnValueObj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
return retval;
}
uint32 LuaMod::GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault) {
int start = lua_gettop(L);
ignoreDefault = false;
uint32 retval = 0;
try {
if (!m_has_get_exp_for_level) {
return retval;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "GetEXPForLevel");
Lua_Client l_self(self);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["level"] = level;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 1);
return retval;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TNUMBER) {
retval = luabind::object_cast<uint32>(returnValueObj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
return retval;
}
uint32 LuaMod::GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault)
{
int start = lua_gettop(L);
ignoreDefault = false;
uint32 retval = 0;
try {
if (!m_has_get_experience_for_kill) {
return retval;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "GetExperienceForKill");
Lua_Client l_self(self);
Lua_Mob l_other(against);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["other"] = l_other;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 1);
return retval;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TNUMBER) {
retval = luabind::object_cast<uint32>(returnValueObj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
return retval;
}
+6 -1
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@@ -22,7 +22,9 @@ public:
bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault);
bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault);
void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
uint32 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
private:
LuaParser *parser_;
lua_State *L;
@@ -33,4 +35,7 @@ private:
bool m_has_avoid_damage;
bool m_has_check_hit_chance;
bool m_has_try_critical_hit;
bool m_has_get_required_aa_experience;
bool m_has_get_exp_for_level;
bool m_has_get_experience_for_kill;
};
+34
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@@ -959,6 +959,13 @@ void LuaParser::ReloadQuests() {
if (load_order) {
char file_name[256] = { 0 };
while (fgets(file_name, 256, load_order) != nullptr) {
for (int i = 0; i < 256; ++i) {
if (file_name[i] == '\n') {
file_name[i] = 0;
break;
}
}
LoadScript("mods/" + std::string(file_name), file_name);
mods_.push_back(LuaMod(L, this, file_name));
}
@@ -1324,3 +1331,30 @@ void LuaParser::TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, Ext
mod.TryCriticalHit(self, defender, hit, opts, ignoreDefault);
}
}
uint32 LuaParser::GetRequiredAAExperience(Client *self, bool &ignoreDefault)
{
uint32 retval = false;
for (auto &mod : mods_) {
retval = mod.GetRequiredAAExperience(self, ignoreDefault);
}
return retval;
}
uint32 LuaParser::GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault)
{
uint32 retval = false;
for (auto &mod : mods_) {
retval = mod.GetEXPForLevel(self, level, ignoreDefault);
}
return retval;
}
uint32 LuaParser::GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault)
{
uint32 retval = false;
for (auto &mod : mods_) {
retval = mod.GetExperienceForKill(self, against, ignoreDefault);
}
return retval;
}
+3
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@@ -95,6 +95,9 @@ public:
bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault);
bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault);
void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
uint32 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
private:
LuaParser();