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Lets not aggro zonign clients
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@ -253,7 +253,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
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//sometimes if a client has some lag while zoning into a dangerous place while either invis or a GM
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//they will aggro mobs even though it's supposed to be impossible, to lets make sure we've finished connecting
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if (mob->IsClient()) {
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if (!mob->CastToClient()->ClientFinishedLoading() || mob->CastToClient()->IsHoveringForRespawn())
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if (!mob->CastToClient()->ClientFinishedLoading() || mob->CastToClient()->IsHoveringForRespawn() || mob->CastToClient()->zoning)
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return false;
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}
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