diff --git a/zone/aggro.cpp b/zone/aggro.cpp index 9533fbbff..cc537662a 100644 --- a/zone/aggro.cpp +++ b/zone/aggro.cpp @@ -253,7 +253,7 @@ bool Mob::CheckWillAggro(Mob *mob) { //sometimes if a client has some lag while zoning into a dangerous place while either invis or a GM //they will aggro mobs even though it's supposed to be impossible, to lets make sure we've finished connecting if (mob->IsClient()) { - if (!mob->CastToClient()->ClientFinishedLoading() || mob->CastToClient()->IsHoveringForRespawn()) + if (!mob->CastToClient()->ClientFinishedLoading() || mob->CastToClient()->IsHoveringForRespawn() || mob->CastToClient()->zoning) return false; }