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[Bug Fix] Handle memory leaks from return value of Client::GetTraderItems() (#2266)
* Move delete of ItemInstance to avoid edge case leaking in ZoneDatabase::LoadWorldContainer() * Delete ItemInstance after use in Client::Handle_OP_AdventureMerchantPurchase() * Delete ItemInstance after use in NPC::GetEquipmentMaterial() * Delete ItemInstance after use in Bot::AddBotItem() * Delete GetItems_Struct in edge case when !TradeItemsValid in Client::Handle_OP_Trader() * Move delete GetItems_Struct to handle edge case when Customer is not valid in Client::Trader_EndTrader()
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@@ -4283,10 +4283,12 @@ void Bot::AddBotItem(
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if (!database.botdb.SaveItemBySlot(this, slot_id, inst)) {
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LogError("Failed to save item by slot to slot [{}] for [{}].", slot_id, GetCleanName());
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safe_delete(inst);
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return;
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}
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m_inv.PutItem(slot_id, *inst);
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safe_delete(inst);
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BotAddEquipItem(slot_id, item_id);
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}
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