mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 14:41:28 +00:00
[Cleanup] Fix unintended copies in zone/zonedb.cpp by changing auto to auto& (#2271)
This commit is contained in:
parent
221d173c59
commit
445c94bf4a
124
zone/zonedb.cpp
124
zone/zonedb.cpp
@ -197,7 +197,7 @@ bool ZoneDatabase::GetZoneCFG(
|
||||
return false;
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
memset(zone_data, 0, sizeof(NewZone_Struct));
|
||||
zone_data->ztype = atoi(row[0]);
|
||||
@ -323,7 +323,7 @@ uint32 ZoneDatabase::GetSpawnTimeLeft(uint32 id, uint16 instance_id)
|
||||
if (results.RowCount() != 1)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
timeval tv;
|
||||
gettimeofday(&tv, nullptr);
|
||||
@ -656,7 +656,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQ::ItemInstance* contain
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
uint8 index = (uint8)atoi(row[0]);
|
||||
uint32 item_id = (uint32)atoi(row[1]);
|
||||
int8 charges = (int8)atoi(row[2]);
|
||||
@ -756,7 +756,7 @@ Trader_Struct* ZoneDatabase::LoadTraderItem(uint32 char_id)
|
||||
}
|
||||
|
||||
loadti->Code = BazaarTrader_ShowItems;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
if (atoi(row[5]) >= 80 || atoi(row[4]) < 0) {
|
||||
LogTrading("Bad Slot number when trying to load trader information!\n");
|
||||
continue;
|
||||
@ -780,7 +780,7 @@ TraderCharges_Struct* ZoneDatabase::LoadTraderItemWithCharges(uint32 char_id)
|
||||
return loadti;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
if (atoi(row[5]) >= 80 || atoi(row[5]) < 0) {
|
||||
LogTrading("Bad Slot number when trying to load trader information!\n");
|
||||
continue;
|
||||
@ -806,7 +806,7 @@ EQ::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNu
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
int ItemID = atoi(row[1]);
|
||||
int Charges = atoi(row[3]);
|
||||
@ -1075,7 +1075,7 @@ bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct*
|
||||
"character_data "
|
||||
"WHERE `id` = %i ", character_id);
|
||||
auto results = database.QueryDatabase(query); int r = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
strcpy(pp->name, row[r]); r++; // "`name`, "
|
||||
strcpy(pp->last_name, row[r]); r++; // "last_name, "
|
||||
pp->gender = atoi(row[r]); r++; // "gender, "
|
||||
@ -1176,7 +1176,7 @@ bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct*
|
||||
bool ZoneDatabase::LoadCharacterFactionValues(uint32 character_id, faction_map & val_list) {
|
||||
std::string query = StringFormat("SELECT `faction_id`, `current_value` FROM `faction_values` WHERE `char_id` = %i", character_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) { val_list[atoi(row[0])] = atoi(row[1]); }
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) { val_list[atoi(row[0])] = atoi(row[1]); }
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1194,7 +1194,7 @@ bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_
|
||||
for (i = 0; i < EQ::spells::SPELL_GEM_COUNT; i++){
|
||||
pp->mem_spells[i] = 0xFFFFFFFF;
|
||||
}
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
i = atoi(row[0]);
|
||||
if (i < EQ::spells::SPELL_GEM_COUNT && atoi(row[1]) <= SPDAT_RECORDS){
|
||||
pp->mem_spells[i] = atoi(row[1]);
|
||||
@ -1222,7 +1222,7 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
|
||||
// they have scribed spells on a newer one that exceeds the older one's limit.
|
||||
// Load them all so that server actions are valid..but, nix them in translators.
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
int idx = atoi(row[0]);
|
||||
int id = atoi(row[1]);
|
||||
|
||||
@ -1250,7 +1250,7 @@ bool ZoneDatabase::LoadCharacterLanguages(uint32 character_id, PlayerProfile_Str
|
||||
for (i = 0; i < MAX_PP_LANGUAGE; ++i)
|
||||
pp->languages[i] = 0;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
i = atoi(row[0]);
|
||||
if (i < MAX_PP_LANGUAGE){
|
||||
pp->languages[i] = atoi(row[1]);
|
||||
@ -1263,7 +1263,7 @@ bool ZoneDatabase::LoadCharacterLanguages(uint32 character_id, PlayerProfile_Str
|
||||
bool ZoneDatabase::LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp){
|
||||
std::string query = StringFormat("SELECT slot, `rank` FROM character_leadership_abilities WHERE `id` = %u", character_id);
|
||||
auto results = database.QueryDatabase(query); uint32 slot = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
slot = atoi(row[0]);
|
||||
pp->leader_abilities.ranks[slot] = atoi(row[1]);
|
||||
}
|
||||
@ -1282,7 +1282,7 @@ bool ZoneDatabase::LoadCharacterDisciplines(uint32 character_id, PlayerProfile_S
|
||||
|
||||
/* Initialize Disciplines */
|
||||
memset(pp->disciplines.values, 0, (sizeof(pp->disciplines.values[0]) * MAX_PP_DISCIPLINES));
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
if (i < MAX_PP_DISCIPLINES)
|
||||
pp->disciplines.values[i] = atoi(row[0]);
|
||||
++i;
|
||||
@ -1304,7 +1304,7 @@ bool ZoneDatabase::LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct
|
||||
for (i = 0; i < MAX_PP_SKILL; ++i)
|
||||
pp->skills[i] = 0;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
i = atoi(row[0]);
|
||||
if (i < MAX_PP_SKILL)
|
||||
pp->skills[i] = atoi(row[1]);
|
||||
@ -1336,7 +1336,7 @@ bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Stru
|
||||
"character_currency "
|
||||
"WHERE `id` = %i ", character_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
pp->platinum = atoi(row[0]);
|
||||
pp->gold = atoi(row[1]);
|
||||
pp->silver = atoi(row[2]);
|
||||
@ -1360,7 +1360,7 @@ bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Stru
|
||||
bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp){
|
||||
std::string query = StringFormat("SELECT slot, blue, green, red, use_tint, color FROM `character_material` WHERE `id` = %u LIMIT 9", character_id);
|
||||
auto results = database.QueryDatabase(query); int i = 0; int r = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
r = 0;
|
||||
i = atoi(row[r]); /* Slot */ r++;
|
||||
pp->item_tint.Slot[i].Blue = atoi(row[r]); r++;
|
||||
@ -1385,7 +1385,7 @@ bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Str
|
||||
}
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
r = 0;
|
||||
i = atoi(row[r]); /* Bandolier ID */ r++;
|
||||
si = atoi(row[r]); /* Bandolier Slot */ r++;
|
||||
@ -1417,7 +1417,7 @@ bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struc
|
||||
pp->tributes[i].tier = 0;
|
||||
}
|
||||
i = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
if(atoi(row[1]) != TRIBUTE_NONE){
|
||||
pp->tributes[i].tier = atoi(row[0]);
|
||||
pp->tributes[i].tribute = atoi(row[1]);
|
||||
@ -1440,7 +1440,7 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
|
||||
pp->potionbelt.Items[i].Name[0] = '\0';
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
i = atoi(row[0]);
|
||||
const EQ::ItemData *item_data = database.GetItem(atoi(row[1]));
|
||||
if (!item_data)
|
||||
@ -1463,7 +1463,7 @@ bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Str
|
||||
if (!results.RowCount()) // SHIT -- this actually isn't good
|
||||
return true;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
int index = atoi(row[0]);
|
||||
if (index < 0 || index > 4)
|
||||
continue;
|
||||
@ -1993,7 +1993,7 @@ bool ZoneDatabase::NoRentExpired(const char* name){
|
||||
if (results.RowCount() != 1)
|
||||
return false;
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
uint32 seconds = atoi(row[0]);
|
||||
|
||||
return (seconds>1800);
|
||||
@ -2073,7 +2073,7 @@ int ZoneDatabase::CountCharacterInvSnapshots(uint32 character_id) {
|
||||
if (!results.Success())
|
||||
return -1;
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
int64 count = atoll(row[0]);
|
||||
if (count > 2147483647)
|
||||
@ -2490,7 +2490,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
|
||||
armor_tint_id = 0;
|
||||
}
|
||||
else {
|
||||
auto armorTint_row = armortint_results.begin();
|
||||
auto& armorTint_row = armortint_results.begin();
|
||||
|
||||
for (int index = EQ::textures::textureBegin; index <= EQ::textures::LastTexture; index++) {
|
||||
t->armor_tint.Slot[index].Color = atoi(armorTint_row[index * 3]) << 16;
|
||||
@ -2663,7 +2663,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
|
||||
const NPCType *npc = nullptr;
|
||||
|
||||
// Process each row returned.
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
NPCType *tmpNPCType;
|
||||
tmpNPCType = new NPCType;
|
||||
memset(tmpNPCType, 0, sizeof *tmpNPCType);
|
||||
@ -2745,7 +2745,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
|
||||
if (!results.Success() || results.RowCount() == 0)
|
||||
armor_tint_id = 0;
|
||||
else {
|
||||
auto armorTint_row = results.begin();
|
||||
auto& armorTint_row = results.begin();
|
||||
|
||||
for (int index = EQ::textures::textureBegin; index <= EQ::textures::LastTexture; index++) {
|
||||
tmpNPCType->armor_tint.Slot[index].Color = atoi(armorTint_row[index * 3]) << 16;
|
||||
@ -2795,7 +2795,7 @@ bool ZoneDatabase::LoadMercInfo(Client *client) {
|
||||
if(results.RowCount() == 0)
|
||||
return false;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
uint8 slot = atoi(row[1]);
|
||||
|
||||
if(slot >= MAXMERCS)
|
||||
@ -2853,7 +2853,7 @@ bool ZoneDatabase::LoadCurrentMerc(Client *client) {
|
||||
return false;
|
||||
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
client->GetMercInfo(slot).mercid = atoi(row[0]);
|
||||
client->GetMercInfo(slot).slot = slot;
|
||||
snprintf(client->GetMercInfo(slot).merc_name, 64, "%s", row[1]);
|
||||
@ -3019,7 +3019,7 @@ void ZoneDatabase::LoadMercBuffs(Merc *merc) {
|
||||
}
|
||||
|
||||
int buffCount = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row, ++buffCount) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row, ++buffCount) {
|
||||
if(buffCount == BUFF_COUNT)
|
||||
break;
|
||||
|
||||
@ -3105,7 +3105,7 @@ void ZoneDatabase::LoadMercEquipment(Merc *merc) {
|
||||
}
|
||||
|
||||
int itemCount = 0;
|
||||
for(auto row = results.begin(); row != results.end(); ++row) {
|
||||
for(auto& row = results.begin(); row != results.end(); ++row) {
|
||||
if (itemCount == EQ::invslot::EQUIPMENT_COUNT)
|
||||
break;
|
||||
|
||||
@ -3128,7 +3128,7 @@ uint8 ZoneDatabase::GetGridType(uint32 grid, uint32 zoneid ) {
|
||||
if (results.RowCount() != 1)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
return atoi(row[0]);
|
||||
}
|
||||
@ -3159,7 +3159,7 @@ uint32 ZoneDatabase::GetZoneTZ(uint32 zoneid, uint32 version) {
|
||||
if (results.RowCount() == 0)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
@ -3245,7 +3245,7 @@ uint8 ZoneDatabase::GroupCount(uint32 groupid) {
|
||||
if (results.RowCount() == 0)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
return atoi(row[0]);
|
||||
}
|
||||
@ -3263,7 +3263,7 @@ uint8 ZoneDatabase::RaidGroupCount(uint32 raidid, uint32 groupid) {
|
||||
if (results.RowCount() == 0)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
return atoi(row[0]);
|
||||
}
|
||||
@ -3279,7 +3279,7 @@ int32 ZoneDatabase::GetBlockedSpellsCount(uint32 zoneid)
|
||||
if (results.RowCount() == 0)
|
||||
return -1;
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
return atoi(row[0]);
|
||||
}
|
||||
@ -3299,7 +3299,7 @@ bool ZoneDatabase::LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked
|
||||
return true;
|
||||
|
||||
int32 index = 0;
|
||||
for(auto row = results.begin(); row != results.end(); ++row, ++index) {
|
||||
for(auto& row = results.begin(); row != results.end(); ++row, ++index) {
|
||||
if(index >= blockedSpellsCount) {
|
||||
std::cerr << "Error, Blocked Spells Count of " << blockedSpellsCount << " exceeded." << std::endl;
|
||||
break;
|
||||
@ -3331,7 +3331,7 @@ int ZoneDatabase::getZoneShutDownDelay(uint32 zoneID, uint32 version)
|
||||
return (RuleI(Zone, AutoShutdownDelay));
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
return atoi(row[0]);
|
||||
}
|
||||
@ -3343,7 +3343,7 @@ uint32 ZoneDatabase::GetKarma(uint32 acct_id)
|
||||
if (!results.Success())
|
||||
return 0;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
@ -3521,7 +3521,7 @@ void ZoneDatabase::LoadAltCurrencyValues(uint32 char_id, std::map<uint32, uint32
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
for (auto& row = results.begin(); row != results.end(); ++row)
|
||||
currency[atoi(row[0])] = atoi(row[1]);
|
||||
|
||||
}
|
||||
@ -3580,7 +3580,7 @@ void ZoneDatabase::LoadBuffs(Client *client)
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
uint32 slot_id = atoul(row[1]);
|
||||
if (slot_id >= client->GetMaxBuffSlots())
|
||||
continue;
|
||||
@ -3685,7 +3685,7 @@ void ZoneDatabase::LoadAuras(Client *c)
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
for (auto& row = results.begin(); row != results.end(); ++row)
|
||||
c->MakeAura(atoi(row[0]));
|
||||
}
|
||||
|
||||
@ -3797,7 +3797,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
|
||||
}
|
||||
|
||||
PetInfo *pi;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
uint16 pet = atoi(row[0]);
|
||||
|
||||
if (pet == 0)
|
||||
@ -3825,7 +3825,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
uint16 pet = atoi(row[0]);
|
||||
if (pet == 0)
|
||||
pi = petinfo;
|
||||
@ -3868,7 +3868,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
uint16 pet = atoi(row[0]);
|
||||
if (pet == 0)
|
||||
pi = petinfo;
|
||||
@ -4038,7 +4038,7 @@ bool ZoneDatabase::LoadFactionData()
|
||||
return false;
|
||||
}
|
||||
|
||||
auto fmr_row = faction_max_results.begin();
|
||||
auto& fmr_row = faction_max_results.begin();
|
||||
|
||||
max_faction = atoul(fmr_row[0]);
|
||||
faction_array = new Faction *[max_faction + 1];
|
||||
@ -4217,7 +4217,7 @@ void ZoneDatabase::SendCharacterCorpseToNonInstance(uint32 corpse_db_id)
|
||||
uint32 ZoneDatabase::GetCharacterCorpseDecayTimer(uint32 corpse_db_id){
|
||||
std::string query = StringFormat("SELECT(UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) FROM `character_corpses` WHERE `id` = %d AND NOT `time_of_death` = 0", corpse_db_id);
|
||||
auto results = QueryDatabase(query);
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
if (results.Success() && results.RowsAffected() != 0)
|
||||
return atoul(row[0]);
|
||||
|
||||
@ -4409,7 +4409,7 @@ uint32 ZoneDatabase::GetCharacterBuriedCorpseCount(uint32 char_id) {
|
||||
std::string query = StringFormat("SELECT COUNT(*) FROM `character_corpses` WHERE `charid` = '%u' AND `is_buried` = 1", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
return atoi(row[0]);
|
||||
}
|
||||
return 0;
|
||||
@ -4419,7 +4419,7 @@ uint32 ZoneDatabase::GetCharacterCorpseCount(uint32 char_id) {
|
||||
std::string query = StringFormat("SELECT COUNT(*) FROM `character_corpses` WHERE `charid` = '%u'", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
return atoi(row[0]);
|
||||
}
|
||||
return 0;
|
||||
@ -4429,7 +4429,7 @@ uint32 ZoneDatabase::GetCharacterCorpseID(uint32 char_id, uint8 corpse) {
|
||||
std::string query = StringFormat("SELECT `id` FROM `character_corpses` WHERE `charid` = '%u' limit %d, 1", char_id, corpse);
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
|
||||
if (row != results.end())
|
||||
return atoul(row[0]);
|
||||
@ -4442,7 +4442,7 @@ uint32 ZoneDatabase::GetCharacterCorpseItemCount(uint32 corpse_id){
|
||||
corpse_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
if (results.Success() && results.RowsAffected() != 0){
|
||||
return atoi(row[0]);
|
||||
}
|
||||
@ -4503,7 +4503,7 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
uint16 i = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
pcs->locked = atoi(row[i++]); // is_locked,
|
||||
pcs->exp = atoul(row[i++]); // exp,
|
||||
pcs->size = atoi(row[i++]); // size,
|
||||
@ -4561,7 +4561,7 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
|
||||
i = 0;
|
||||
pcs->itemcount = results.RowCount();
|
||||
uint16 r = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
memset(&pcs->items[i], 0, sizeof (player_lootitem::ServerLootItem_Struct));
|
||||
pcs->items[i].equip_slot = atoi(row[r++]); // equip_slot,
|
||||
pcs->items[i].item_id = atoul(row[r++]); // item_id,
|
||||
@ -4589,7 +4589,7 @@ Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_z
|
||||
char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
corpse = Corpse::LoadCharacterCorpseEntity(
|
||||
atoul(row[0]), // uint32 in_dbid
|
||||
char_id, // uint32 in_charid
|
||||
@ -4629,7 +4629,7 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
|
||||
char_id);
|
||||
results = QueryDatabase(query);
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
corpse = Corpse::LoadCharacterCorpseEntity(
|
||||
atoul(row[0]),
|
||||
char_id,
|
||||
@ -4667,7 +4667,7 @@ int ZoneDatabase::CountCharacterCorpses(uint32 char_id) {
|
||||
char_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
return atoi(row[0]);
|
||||
}
|
||||
return 0;
|
||||
@ -4689,7 +4689,7 @@ int ZoneDatabase::CountCharacterCorpsesByZoneID(uint32 char_id, uint32 zone_id)
|
||||
zone_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
return atoi(row[0]);
|
||||
}
|
||||
return 0;
|
||||
@ -4717,7 +4717,7 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
|
||||
player_corpse_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
auto position = glm::vec4(atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]));
|
||||
NewCorpse = Corpse::LoadCharacterCorpseEntity(
|
||||
atoul(row[0]), // id uint32 in_dbid
|
||||
@ -4744,7 +4744,7 @@ bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
|
||||
}
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
auto position = glm::vec4(atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]));
|
||||
entity_list.AddCorpse(
|
||||
Corpse::LoadCharacterCorpseEntity(
|
||||
@ -4765,7 +4765,7 @@ bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
|
||||
uint32 ZoneDatabase::GetFirstCorpseID(uint32 char_id) {
|
||||
std::string query = StringFormat("SELECT `id` FROM `character_corpses` WHERE `charid` = '%u' AND `is_buried` = 0 ORDER BY `time_of_death` LIMIT 1", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
return atoi(row[0]);
|
||||
}
|
||||
return 0;
|
||||
@ -4792,7 +4792,7 @@ bool ZoneDatabase::BuryCharacterCorpse(uint32 db_id) {
|
||||
bool ZoneDatabase::BuryAllCharacterCorpses(uint32 char_id) {
|
||||
std::string query = StringFormat("SELECT `id` FROM `character_corpses` WHERE `charid` = %u", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
BuryCharacterCorpse(atoi(row[0]));
|
||||
return true;
|
||||
}
|
||||
@ -4824,7 +4824,7 @@ uint32 ZoneDatabase::LoadSaylinkID(const char* saylink_text, bool auto_insert)
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
auto& row = results.begin();
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
@ -4859,7 +4859,7 @@ double ZoneDatabase::GetAAEXPModifier(uint32 character_id, uint32 zone_id) const
|
||||
zone_id
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
return atof(row[0]);
|
||||
}
|
||||
return 1.0f;
|
||||
@ -4883,7 +4883,7 @@ double ZoneDatabase::GetEXPModifier(uint32 character_id, uint32 zone_id) const {
|
||||
zone_id
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
return atof(row[0]);
|
||||
}
|
||||
return 1.0f;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user