mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-06 08:52:25 +00:00
Merge pull request #5067 from dannuic/tob_fullylogin
Validated up to OP_SimpleMessage
This commit is contained in:
commit
3035e906fe
@ -734,6 +734,8 @@ set(common_headers
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util/uuid.h
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version.h
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zone_store.h
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links.h
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links.cpp
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)
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source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" PREFIX "Source Files" FILES ${common_sources})
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10
common/links.cpp
Normal file
10
common/links.cpp
Normal file
@ -0,0 +1,10 @@
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//
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// Created by dannu on 4/18/2026.
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//
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#include "links.h"
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std::string Links::FormatSpellLink(uint32_t SpellID, const std::string& SpellName)
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{
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return fmt::format("{}63^{}^0^'{}{}", ITEM_TAG_CHAR, SpellID, SpellName.c_str(), ITEM_TAG_CHAR);
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}
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11
common/links.h
Normal file
11
common/links.h
Normal file
@ -0,0 +1,11 @@
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//
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// Created by dannu on 4/18/2026.
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//
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#pragma once
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namespace Links
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{
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constexpr char ITEM_TAG_CHAR = '\x12';
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std::string FormatSpellLink(uint32_t SpellID, const std::string& SpellName);
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}
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@ -23,7 +23,9 @@
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#include <numeric>
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#include <cassert>
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#include <cinttypes>
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#include <set>
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#include "common/packet_dump.h"
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#include "world/sof_char_create_data.h"
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namespace TOB
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@ -144,6 +146,20 @@ namespace TOB
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#include "ss_define.h"
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// ENCODE methods
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ENCODE(OP_AAExpUpdate) {
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ENCODE_LENGTH_EXACT(AltAdvStats_Struct);
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SETUP_DIRECT_ENCODE(AltAdvStats_Struct, structs::AltAdvStats_Struct);
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//later we should change the underlying server to use this more accurate value
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//and encode the 330 in the other patches
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eq->experience = emu->experience * 100000 / 330;
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OUT(unspent);
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OUT(percentage);
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FINISH_ENCODE();
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}
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ENCODE(OP_Action) {
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ENCODE_LENGTH_EXACT(Action_Struct);
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SETUP_DIRECT_ENCODE(Action_Struct, structs::MissileHitInfo);
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@ -217,19 +233,22 @@ namespace TOB
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ENCODE(OP_BlockedBuffs)
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{
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ENCODE_LENGTH_EXACT(BlockedBuffs_Struct);
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SETUP_DIRECT_ENCODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
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// Blocked buffs are a major change. They are stored in a resizable array in TOB, so this sends size, then
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// spells, then the final two bools -- see 0x140202750
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SETUP_VAR_ENCODE(BlockedBuffs_Struct);
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for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
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eq->SpellID[i] = emu->SpellID[i];
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// size is uint32 + count * int32 + uint8 + uint8
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uint32 sz = 6 + emu->Count * 4;
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__packet->size = sz;
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__packet->pBuffer = new unsigned char[sz];
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memset(__packet->pBuffer, 0, sz);
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for (uint32 i = BLOCKED_BUFF_COUNT; i < structs::BLOCKED_BUFF_COUNT; ++i)
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eq->SpellID[i] = -1;
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__packet->WriteUInt32(emu->Count);
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for (int i = 0; i < emu->Count; i++)
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__packet->WriteSInt32(emu->SpellID[i]);
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OUT(Count);
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OUT(Pet);
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OUT(Initialise);
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OUT(Flags);
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__packet->WriteUInt8(emu->Pet);
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__packet->WriteUInt8(emu->Initialise);
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FINISH_ENCODE();
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}
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@ -333,6 +352,7 @@ namespace TOB
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ENCODE(OP_CastSpell)
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{
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// I don't think the client handles this at all, it only sends the cast packet
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ENCODE_LENGTH_EXACT(CastSpell_Struct);
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SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
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@ -453,7 +473,7 @@ namespace TOB
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int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
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if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
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Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
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LogNetcode("[STRUCTS] Wrong size on outbound {}: Got {}, expected multiple of {}",
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opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
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delete in;
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@ -650,8 +670,8 @@ namespace TOB
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}
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SerializeBuffer buffer;
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buffer.WriteUInt32(emu->unknown0);
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buffer.WriteUInt8(0); // Observed
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buffer.WriteUInt32(0); // This is a string written like the message arrays
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buffer.WriteUInt8(emu->unknown0);
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buffer.WriteUInt32(emu->string_id);
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buffer.WriteUInt32(emu->type);
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@ -939,6 +959,27 @@ namespace TOB
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FINISH_ENCODE();
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}
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ENCODE(OP_MemorizeSpell) {
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ENCODE_LENGTH_EXACT(MemorizeSpell_Struct);
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SETUP_DIRECT_ENCODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct);
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// in TOB, 2 is "finish memming" so that becomes 1 in emu and 3 is "unmem" which becomes 2
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if (emu->scribing == 1)
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eq->scribing = 2;
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else if (emu->scribing == 2)
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eq->scribing = 3;
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else if (emu->scribing == 3)
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eq->scribing = 4;
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else
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OUT(scribing);
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OUT(slot);
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OUT(spell_id);
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OUT(reduction);
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FINISH_ENCODE();
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}
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ENCODE(OP_MobHealth) {
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ENCODE_LENGTH_EXACT(SpawnHPUpdate_Struct2);
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SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct2, structs::MobHealth_Struct);
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@ -981,6 +1022,7 @@ namespace TOB
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ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
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ENCODE(OP_NewZone) {
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// zoneHeader
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EQApplicationPacket* in = *p;
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*p = nullptr;
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@ -2305,7 +2347,6 @@ namespace TOB
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eq->container_slot = ServerToTOBSlot(emu->unknown1);
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structs::InventorySlot_Struct TOBSlot;
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TOBSlot.Type = 8; // Observed
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TOBSlot.Padding1 = 0;
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TOBSlot.Slot = 0xffff;
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TOBSlot.SubIndex = 0xffff;
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TOBSlot.AugIndex = 0xffff;
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@ -2332,12 +2373,11 @@ namespace TOB
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eq->aapoints_assigned[4] = 0;
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eq->aapoints_assigned[5] = 0;
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for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i)
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for (uint32 i = 0; i < structs::MAX_PP_AA_ARRAY; ++i)
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{
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eq->aa_list[i].AA = emu->aa_list[i].AA;
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eq->aa_list[i].value = emu->aa_list[i].value;
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eq->aa_list[i].charges = emu->aa_list[i].charges;
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eq->aa_list[i].bUnknown0x0c = false;
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}
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FINISH_ENCODE();
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@ -2386,7 +2426,7 @@ namespace TOB
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s32 Desc;
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*/
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buffer.WriteUInt32(emu->id);
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buffer.WriteUInt32(emu->id); // Index
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buffer.WriteUInt8(1);
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buffer.WriteInt32(emu->upper_hotkey_sid);
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buffer.WriteInt32(emu->lower_hotkey_sid);
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@ -2903,7 +2943,7 @@ namespace TOB
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buf.WriteString(new_message);
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auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
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auto outapp = new EQApplicationPacket(OP_SpecialMesg, std::move(buf));
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dest->FastQueuePacket(&outapp, ack_req);
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delete in;
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@ -2934,14 +2974,14 @@ namespace TOB
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return;
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}
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auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
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auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(structs::ChangeSize_Struct));
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ChangeSize_Struct* css = (ChangeSize_Struct*)outapp->pBuffer;
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structs::ChangeSize_Struct* css = (structs::ChangeSize_Struct*)outapp->pBuffer;
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css->EntityID = sas->spawn_id;
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css->Size = (float)sas->parameter;
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css->Unknown08 = 0;
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css->Unknown12 = 1.0f;
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css->CameraOffset = 0;
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css->AnimationSpeedRelated = 1.0f;
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dest->FastQueuePacket(&outapp, ack_req);
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delete in;
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@ -3574,18 +3614,28 @@ namespace TOB
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DECODE(OP_BlockedBuffs)
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{
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DECODE_LENGTH_EXACT(structs::BlockedBuffs_Struct);
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SETUP_DIRECT_DECODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
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uint32 count = __packet->ReadUInt32();
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std::vector<int32> blocked_spell_ids;
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blocked_spell_ids.reserve(count);
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for (int i = 0; i < count; ++i)
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blocked_spell_ids.push_back(static_cast<int32>(__packet->ReadUInt32()));
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for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
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emu->SpellID[i] = eq->SpellID[i];
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bool pet = __packet->ReadUInt8() == 1;
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bool init = __packet->ReadUInt8() == 1;
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IN(Count);
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IN(Pet);
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IN(Initialise);
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IN(Flags);
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__packet->SetReadPosition(0); // reset the packet read to pass it along
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FINISH_DIRECT_DECODE();
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__packet->size = sizeof(BlockedBuffs_Struct);
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__packet->pBuffer = new unsigned char[__packet->size]{};
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BlockedBuffs_Struct* emu = (BlockedBuffs_Struct*)__packet->pBuffer;
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memset(emu->SpellID, -1, sizeof(emu->SpellID));
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for (int i = 0; i < count; ++i)
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emu->SpellID[i] = blocked_spell_ids[i];
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emu->Count = count;
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emu->Pet = pet;
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emu->Initialise = init;
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}
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DECODE(OP_CastSpell)
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@ -3794,6 +3844,35 @@ namespace TOB
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DECODE_FORWARD(OP_GroupInvite);
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}
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DECODE(OP_MemorizeSpell) {
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DECODE_LENGTH_EXACT(structs::MemorizeSpell_Struct);
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SETUP_DIRECT_DECODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct);
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// TOB sends status 1 here to let the server know that it's started memming, but doesn't want a response
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if (eq->scribing == 1) {
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// TODO: There should be a timer set here to detect short-mem cheats, and then checked when the 2 packet is sent
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// The previous detection will still happen on scribing == 2, the new client just handles it better
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__packet->SetOpcode(OP_Unknown);
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return;
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}
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// in TOB, 2 is "finish memming" so that becomes 1 in emu and 3 is "unmem" which becomes 2
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if (eq->scribing == 2)
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emu->scribing = 1;
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else if (eq->scribing == 3)
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emu->scribing = 2;
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else if (eq->scribing == 4)
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emu->scribing = 3;
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else
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IN(scribing);
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IN(slot);
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IN(spell_id);
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IN(reduction);
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FINISH_DIRECT_DECODE();
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}
|
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DECODE(OP_MoveItem)
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{
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DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
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@ -3817,7 +3896,7 @@ namespace TOB
|
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|
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int r;
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for (r = 0; r < 29; r++) {
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// Size 68 in TOB
|
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// Size 69 in TOB
|
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IN(filters[r]);
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}
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|
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@ -4121,7 +4200,7 @@ namespace TOB
|
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//s32 Variation;
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//s32 NewArmorId;
|
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//s32 NewArmorType;
|
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buffer.WriteUInt32(item->Material);
|
||||
buffer.WriteUInt32(item->Material); // this isn't labeled well, material is material *type*
|
||||
buffer.WriteUInt32(0); //unsupported atm
|
||||
buffer.WriteUInt32(item->EliteMaterial);
|
||||
buffer.WriteUInt32(item->HerosForgeModel);
|
||||
@ -4239,9 +4318,20 @@ namespace TOB
|
||||
|
||||
//u8 SpellDataSkillMask[78];
|
||||
for (int j = 0; j < 78; ++j) {
|
||||
buffer.WriteUInt8(0); //unsure what this is exactly
|
||||
buffer.WriteUInt8(0); // TODO: collection of ints for bitfield for each skill required to use. reads 19 ints byte by byte in the client, leave like this for further investigation
|
||||
}
|
||||
|
||||
|
||||
/* There are a static 7 spell data entries on an item:
|
||||
Clicky
|
||||
Proc
|
||||
Worn
|
||||
Focus
|
||||
Scroll
|
||||
Focus2
|
||||
Blessing
|
||||
*/
|
||||
|
||||
/* SpellData:
|
||||
s32 SpellId;
|
||||
u8 RequiredLevel;
|
||||
@ -4650,55 +4740,42 @@ namespace TOB
|
||||
//ItemDefinition Item;
|
||||
SerializeItemDefinition(buffer, item);
|
||||
|
||||
//u32 RealEstateArrayCount;
|
||||
// buffer.WriteInt32(0);
|
||||
//s32 RealEstateArray[RealEstateArrayCount];
|
||||
|
||||
//bool bRealEstateItemPlaceable;
|
||||
// buffer.WriteInt8(0);
|
||||
|
||||
//u32 SubContentSize;
|
||||
uint32 subitem_count = 0;
|
||||
|
||||
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
|
||||
|
||||
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + (slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT;
|
||||
else if (slot_id_in == EQ::invslot::slotCursor)
|
||||
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
|
||||
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + (slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT;
|
||||
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
|
||||
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
|
||||
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + (slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT;
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
|
||||
|
||||
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
|
||||
std::vector<std::pair<int, EQ::ItemInstance*>> subitems;
|
||||
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
|
||||
EQ::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
++subitem_count;
|
||||
if (sub != nullptr)
|
||||
subitems.emplace_back(index, sub);
|
||||
}
|
||||
|
||||
buffer.WriteUInt32(subitem_count);
|
||||
|
||||
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
|
||||
EQ::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
buffer.WriteUInt32(subitems.size());
|
||||
|
||||
// This must be guaranteed to have subitem_count members, where the index is the correct index. The client doesn't loop through all slots here
|
||||
for (const auto& [index, subitem] : subitems) {
|
||||
buffer.WriteUInt32(index);
|
||||
|
||||
SerializeItem(buffer, sub, SubSlotNumber, (depth + 1), packet_type);
|
||||
SerializeItem(buffer, subitem, SubSlotNumber, depth + 1, packet_type);
|
||||
}
|
||||
}
|
||||
} else
|
||||
buffer.WriteUInt32(0); // no subitems, client needs to know that
|
||||
|
||||
//bool bCollected;
|
||||
buffer.WriteInt8(0); //unsupported atm
|
||||
//u64 DontKnow;
|
||||
buffer.WriteUInt64(0); //unsupported atm
|
||||
buffer.WriteInt64(0); //unsupported atm
|
||||
//s32 Luck;
|
||||
buffer.WriteInt32(0); //unsupported atm
|
||||
}
|
||||
@ -4785,7 +4862,9 @@ namespace TOB
|
||||
}
|
||||
default:
|
||||
//unsupported etag right now; just pass it as is
|
||||
message_out.push_back('\x12');
|
||||
message_out.append(segments[segment_iter]);
|
||||
message_out.push_back('\x12');
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -5019,8 +5098,8 @@ namespace TOB
|
||||
TOBSlot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
|
||||
}
|
||||
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to TOB Slot [%i, %i, %i, %i]",
|
||||
server_slot, TOBSlot.Type, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex);
|
||||
Log(Logs::Detail, Logs::Netcode, fmt::format("Convert Server Slot {} to TOB Slot [{}, {}, {}, {}]",
|
||||
server_slot, TOBSlot.Type, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex).c_str());
|
||||
|
||||
return TOBSlot;
|
||||
}
|
||||
@ -5036,8 +5115,8 @@ namespace TOB
|
||||
if (TOBSlot.Slot != invslot::SLOT_INVALID)
|
||||
TOBSlot.Type = invtype::typeCorpse;
|
||||
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to TOB Corpse Slot [%i, %i, %i, %i]",
|
||||
server_corpse_slot, TOBSlot.Type, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex);
|
||||
Log(Logs::Detail, Logs::Netcode, fmt::format("Convert Server Corpse Slot {} to TOB Corpse Slot [{}, {}, {}, {}]",
|
||||
server_corpse_slot, TOBSlot.Type, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex).c_str());
|
||||
|
||||
return TOBSlot;
|
||||
}
|
||||
@ -5077,8 +5156,8 @@ namespace TOB
|
||||
}
|
||||
}
|
||||
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to TOB Typeless Slot [%i, %i, %i] (implied type: %i)",
|
||||
server_slot, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex, server_type);
|
||||
Log(Logs::Detail, Logs::Netcode, fmt::format("Convert Server Slot {} to TOB Typeless Slot [{}, {}, {}] (implied type: {})",
|
||||
server_slot, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex, server_type).c_str());
|
||||
|
||||
return TOBSlot;
|
||||
}
|
||||
@ -5086,8 +5165,8 @@ namespace TOB
|
||||
static inline uint32 TOBToServerSlot(structs::InventorySlot_Struct tob_slot)
|
||||
{
|
||||
if (tob_slot.AugIndex < invaug::SOCKET_INVALID || tob_slot.AugIndex >= invaug::SOCKET_COUNT) {
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
|
||||
tob_slot.Type, tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, EQ::invslot::SLOT_INVALID);
|
||||
Log(Logs::Detail, Logs::Netcode, fmt::format("Convert TOB Slot [{}, {}, {}, {}] to Server Slot {}",
|
||||
tob_slot.Type, tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, EQ::invslot::SLOT_INVALID).c_str());
|
||||
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
@ -5209,8 +5288,8 @@ namespace TOB
|
||||
}
|
||||
}
|
||||
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
|
||||
tob_slot.Type, tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, server_slot);
|
||||
Log(Logs::Detail, Logs::Netcode, fmt::format("Convert TOB Slot [{}, {}, {}, {}] to Server Slot {}",
|
||||
tob_slot.Type, tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, server_slot).c_str());
|
||||
|
||||
return server_slot;
|
||||
}
|
||||
@ -5227,8 +5306,8 @@ namespace TOB
|
||||
ServerSlot = TOBToServerCorpseMainSlot(tob_corpse_slot.Slot);
|
||||
}
|
||||
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
|
||||
tob_corpse_slot.Type, tob_corpse_slot.Slot, tob_corpse_slot.SubIndex, tob_corpse_slot.AugIndex, ServerSlot);
|
||||
Log(Logs::Detail, Logs::Netcode, fmt::format("Convert TOB Slot [{}, {}, {}, {}] to Server Slot {}",
|
||||
tob_corpse_slot.Type, tob_corpse_slot.Slot, tob_corpse_slot.SubIndex, tob_corpse_slot.AugIndex, ServerSlot).c_str());
|
||||
|
||||
return ServerSlot;
|
||||
}
|
||||
@ -5249,8 +5328,8 @@ namespace TOB
|
||||
static inline uint32 TOBToServerTypelessSlot(structs::TypelessInventorySlot_Struct tob_slot, int16 tob_type)
|
||||
{
|
||||
if (tob_slot.AugIndex < invaug::SOCKET_INVALID || tob_slot.AugIndex >= invaug::SOCKET_COUNT) {
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert TOB Typeless Slot [%i, %i, %i] (implied type: %i) to Server Slot %i",
|
||||
tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, tob_type, EQ::invslot::SLOT_INVALID);
|
||||
Log(Logs::Detail, Logs::Netcode, fmt::format("Convert TOB Typeless Slot [{}, {}, {}] (implied type: {}) to Server Slot {}",
|
||||
tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, tob_type, EQ::invslot::SLOT_INVALID).c_str());
|
||||
|
||||
return EQ::invslot::SLOT_INVALID;
|
||||
}
|
||||
@ -5363,8 +5442,8 @@ namespace TOB
|
||||
}
|
||||
}
|
||||
|
||||
Log(Logs::Detail, Logs::Netcode, "Convert TOB Typeless Slot [%i, %i, %i] (implied type: %i) to Server Slot %i",
|
||||
tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, tob_type, ServerSlot);
|
||||
Log(Logs::Detail, Logs::Netcode, fmt::format("Convert TOB Typeless Slot [{}, {}, {}] (implied type: {}) to Server Slot {}",
|
||||
tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, tob_type, ServerSlot).c_str());
|
||||
|
||||
return ServerSlot;
|
||||
}
|
||||
|
||||
@ -200,8 +200,8 @@ namespace TOB
|
||||
|
||||
const int16 SLOT_INVALID = IINVALID;
|
||||
const int16 SLOT_BEGIN = INULL;
|
||||
const int16 SLOT_END = 9; //254;
|
||||
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
|
||||
const int16 SLOT_END = 199;
|
||||
const int16 SLOT_COUNT = 200; // server Size will be 200..unsure what actual client is (test)
|
||||
|
||||
const char* GetInvBagIndexName(int16 bag_index);
|
||||
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
//list of packets we need to encode on the way out:
|
||||
E(OP_AAExpUpdate)
|
||||
E(OP_Action)
|
||||
E(OP_Animation)
|
||||
E(OP_ApplyPoison)
|
||||
@ -32,6 +33,7 @@ E(OP_Illusion)
|
||||
E(OP_ItemPacket)
|
||||
E(OP_LogServer)
|
||||
E(OP_ManaChange)
|
||||
E(OP_MemorizeSpell)
|
||||
E(OP_MobHealth)
|
||||
E(OP_MoneyOnCorpse)
|
||||
E(OP_MoveItem)
|
||||
@ -83,6 +85,7 @@ D(OP_GMTraining)
|
||||
D(OP_GroupDisband)
|
||||
D(OP_GroupInvite)
|
||||
D(OP_GroupInvite2)
|
||||
D(OP_MemorizeSpell)
|
||||
D(OP_MoveItem)
|
||||
D(OP_RemoveBlockedBuffs)
|
||||
D(OP_SetServerFilter)
|
||||
|
||||
@ -12,7 +12,7 @@ namespace TOB {
|
||||
static const uint32 MAX_PP_UNKNOWN_ABILITIES = 25;
|
||||
static const uint32 MAX_RECAST_TYPES = 25;
|
||||
static const uint32 MAX_ITEM_RECAST_TYPES = 100;
|
||||
static const uint32 BLOCKED_BUFF_COUNT = 40;
|
||||
static const uint32 BLOCKED_BUFF_COUNT = 60; // this might not be needed?
|
||||
static const uint32 BUFF_COUNT = 62;
|
||||
static const uint32 MAX_PP_LANGUAGE = 32;
|
||||
#pragma pack(1)
|
||||
@ -274,7 +274,6 @@ namespace TOB {
|
||||
Unknown39,
|
||||
Unknown40,
|
||||
Unknown41,
|
||||
Unknown42,
|
||||
Birthdate,
|
||||
EncounterLock
|
||||
};
|
||||
@ -288,6 +287,15 @@ namespace TOB {
|
||||
/*0024*/
|
||||
};
|
||||
|
||||
struct ChangeSize_Struct
|
||||
{
|
||||
/*00*/ uint32 EntityID;
|
||||
/*04*/ float Size;
|
||||
/*08*/ float CameraOffset;
|
||||
/*12*/ float AnimationSpeedRelated;
|
||||
/*16*/
|
||||
};
|
||||
|
||||
struct Spawn_Struct_Bitfields
|
||||
{
|
||||
union {
|
||||
@ -400,14 +408,14 @@ namespace TOB {
|
||||
/*056*/ float X;
|
||||
/*060*/ float Z;
|
||||
/*064*/ float Heading;
|
||||
/*068*/ float DoorAngle; //not sure if this is actually a float; it might be a uint32 like DefaultDoorAngle
|
||||
/*068*/ float DoorAngle;
|
||||
/*072*/ uint32 ScaleFactor; //rof2's size
|
||||
/*076*/ uint32 Unknown76; //client doesn't seem to read this
|
||||
/*080*/ uint8 Id; //doorid
|
||||
/*081*/ uint8 Type; //opentype
|
||||
/*082*/ uint8 State; //state_at_spawn
|
||||
/*083*/ uint8 DefaultState; //invert_state
|
||||
/*084*/ int32 Param; //door_param
|
||||
/*084*/ int32 Param; //door_param (spell id?)
|
||||
/*088*/ uint32 AdventureDoorId;
|
||||
/*092*/ uint32 DynDoorID;
|
||||
/*096*/ uint32 RealEstateDoorID;
|
||||
@ -495,8 +503,8 @@ namespace TOB {
|
||||
|
||||
struct ExpUpdate_Struct
|
||||
{
|
||||
/*000*/ uint64 exp; //This is exp % / 1000 now; eg 69250 = 69.25%
|
||||
/*008*/ uint64 unknown; //unclear, I didn't see the client actually read this value but i might have missed it
|
||||
/*000*/ uint64 exp; // This is exp % / 1000 now; eg 69250 = 69.25%
|
||||
/*008*/ uint64 unknown; // if this is the value "2", it opens up the tip window
|
||||
};
|
||||
|
||||
struct DeleteSpawn_Struct
|
||||
@ -508,15 +516,14 @@ namespace TOB {
|
||||
|
||||
//OP_SetServerFilter
|
||||
struct SetServerFilter_Struct {
|
||||
uint32 filters[68];
|
||||
uint32 filters[69];
|
||||
};
|
||||
|
||||
// Was new to RoF2, doesn't look changed
|
||||
// The padding is because these structs are padded to the default 4 bytes
|
||||
struct InventorySlot_Struct
|
||||
{
|
||||
/*000*/ int16 Type;
|
||||
/*002*/ int16 Padding1;
|
||||
/*000*/ int32 Type;
|
||||
/*004*/ int16 Slot;
|
||||
/*006*/ int16 SubIndex;
|
||||
/*008*/ int16 AugIndex;
|
||||
@ -549,15 +556,6 @@ namespace TOB {
|
||||
/*024*/
|
||||
};
|
||||
|
||||
struct ChangeSize_Struct
|
||||
{
|
||||
/*00*/ uint32 EntityID;
|
||||
/*04*/ float Size;
|
||||
/*08*/ uint32 Unknown08; // Observed 0
|
||||
/*12*/ float Unknown12; // Observed 1.0f
|
||||
/*16*/
|
||||
};
|
||||
|
||||
struct SpawnHPUpdate_Struct
|
||||
{
|
||||
/*00*/ int16 spawn_id;
|
||||
@ -677,11 +675,18 @@ namespace TOB {
|
||||
/*000*/ uint32 spell_id;
|
||||
/*004*/ uint16 caster_id;
|
||||
/*006*/ uint32 cast_time; // in miliseconds
|
||||
/*010*/ uint32 unknown0a; // I think this is caster effective level but im not sure. live always sends 0
|
||||
/*010*/ uint32 unknown0a; // I think this is caster effective level but im not sure. live always sends 0. The client uses this for the spell link
|
||||
/*014*/ uint8 unknown0e; // 0 will short circuit the cast, seen 1 from live usually, maybe related to interrupts or particles or something
|
||||
/*015*/
|
||||
};
|
||||
|
||||
struct MemorizeSpell_Struct {
|
||||
uint32 slot; // Spot in the spell book/memorized slot
|
||||
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
|
||||
uint32 scribing; // -1 refreshes book, 0 scribe to book, 2 end mem, 1 start mem, 3 unmem, 4 set activated item keyring -- client will send back 2 if a 0 operation updated a memorized spell of the same group + subgroup
|
||||
uint32 reduction; // lower reuse (only used if scribing is 4)
|
||||
};
|
||||
|
||||
//I've observed 5 s16 that are all -1.
|
||||
//Clicky items don't even trigger this as far as i can tell so not sure what this is for now.
|
||||
//One of these could have changed to a s32 but im not sure.
|
||||
@ -708,6 +713,13 @@ namespace TOB {
|
||||
/*39*/
|
||||
};
|
||||
|
||||
struct InterruptCast_Struct
|
||||
{
|
||||
uint32 spawnid;
|
||||
uint32 messageid;
|
||||
char message[0];
|
||||
};
|
||||
|
||||
struct EQAffectSlot_Struct {
|
||||
/*00*/ int32 slot;
|
||||
/*04*/ int32 padding;
|
||||
@ -749,10 +761,10 @@ namespace TOB {
|
||||
struct ManaChange_Struct
|
||||
{
|
||||
uint32 new_mana;
|
||||
uint32 stamina;
|
||||
uint32 stamina; // endurance
|
||||
uint32 spell_id;
|
||||
uint32 keepcasting;
|
||||
int32 slot;
|
||||
int32 slot; // gem slot
|
||||
};
|
||||
|
||||
//This is what we call OP_Action
|
||||
@ -819,9 +831,8 @@ namespace TOB {
|
||||
struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 value; // points spent
|
||||
uint32 charges; // expendable charges
|
||||
bool bUnknown0x0c; // added test winter 2024; removed sometime in summer 2024
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
@ -834,16 +845,7 @@ namespace TOB {
|
||||
/*000*/ uint32 experience;
|
||||
/*004*/ uint32 unspent;
|
||||
/*008*/ uint8 percentage;
|
||||
/*009*/ uint8 unknown009[3];
|
||||
};
|
||||
|
||||
struct BlockedBuffs_Struct
|
||||
{
|
||||
/*000*/ int32 SpellID[BLOCKED_BUFF_COUNT];
|
||||
/*120*/ uint32 Count;
|
||||
/*124*/ uint8 Pet;
|
||||
/*125*/ uint8 Initialise;
|
||||
/*126*/ uint16 Flags;
|
||||
/*009*/ uint8 padding[3];
|
||||
};
|
||||
|
||||
struct ZonePlayerToBind_Struct {
|
||||
|
||||
@ -349,7 +349,7 @@ RULE_STRING(World, MOTD, "", "Server MOTD sent on login, change from empty to ha
|
||||
RULE_STRING(World, Rules, "", "Server Rules, change from empty to have this be used instead of variables table 'rules' value, lines are pipe (|) separated, example: A|B|C")
|
||||
RULE_BOOL(World, EnableAutoLogin, false, "Enables or disables auto login of characters, allowing people to log characters in directly from loginserver to ingame")
|
||||
RULE_BOOL(World, EnablePVPRegions, true, "Enables or disables PVP Regions automatically setting your PVP flag")
|
||||
RULE_STRING(World, SupportedClients, "RoF2", "Comma-delimited list of clients to restrict to. Supported values are Titanium | SoF | SoD | UF | RoF | RoF2. Example: Titanium,RoF2")
|
||||
RULE_STRING(World, SupportedClients, "RoF2,TOB", "Comma-delimited list of clients to restrict to. Supported values are Titanium | SoF | SoD | UF | RoF | RoF2 | TOB. Example: Titanium,RoF2,TOB")
|
||||
RULE_STRING(World, CustomFilesKey, "", "Enable if the server requires custom files and sends a key to validate. Empty string to disable. Example: eqcustom_v1")
|
||||
RULE_STRING(World, CustomFilesUrl, "github.com/knervous/eqnexus/releases", "URL to display at character select if client is missing custom files")
|
||||
RULE_INT(World, CustomFilesAdminLevel, 20, "Admin level at which custom file key is not required when CustomFilesKey is specified")
|
||||
|
||||
@ -9,7 +9,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| Opcode | Status | Notes | Working On |
|
||||
|:----------------------------------|:--------------|:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:-----------|
|
||||
| `OP_AAAction` | 🟡 Unverified | | |
|
||||
| `OP_AAExpUpdate` | 🟡 Unverified | | |
|
||||
| `OP_AAExpUpdate` | 🟢 Verified | | |
|
||||
| `OP_AcceptNewTask` | 🔴 Not-Set | | |
|
||||
| `OP_AckPacket` | 🟢 Verified | | |
|
||||
| `OP_Action` | 🟡 Unverified | | |
|
||||
@ -63,9 +63,9 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_BecomeCorpse` | 🔴 Not-Set | | |
|
||||
| `OP_BecomeTrader` | 🔴 Not-Set | | |
|
||||
| `OP_Begging` | 🟡 Unverified | | |
|
||||
| `OP_BeginCast` | 🟡 Unverified | | |
|
||||
| `OP_BeginCast` | 🟢 Verified | | |
|
||||
| `OP_Bind_Wound` | 🟡 Unverified | | |
|
||||
| `OP_BlockedBuffs` | 🟡 Unverified | | |
|
||||
| `OP_BlockedBuffs` | 🟢 Verified | | |
|
||||
| `OP_BoardBoat` | 🟡 Unverified | | |
|
||||
| `OP_BookButton` | 🟡 Unverified | | |
|
||||
| `OP_Buff` | 🟡 Unverified | | |
|
||||
@ -79,17 +79,17 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_CancelTask` | 🔴 Not-Set | | |
|
||||
| `OP_CancelTrade` | 🟡 Unverified | | |
|
||||
| `OP_CashReward` | 🟡 Unverified | | |
|
||||
| `OP_CastSpell` | 🟡 Unverified | | |
|
||||
| `OP_ChangeSize` | 🟡 Unverified | | |
|
||||
| `OP_CastSpell` | 🟢 Verified | | |
|
||||
| `OP_ChangeSize` | 🟢 Verified | | |
|
||||
| `OP_ChannelMessage` | 🟡 Unverified | | |
|
||||
| `OP_ChangePetName` | 🔴 Not-Set | | |
|
||||
| `OP_CharacterCreate` | 🟢 Verified | Sends heroic type, can be used for something? | |
|
||||
| `OP_CharacterCreateRequest` | 🟢 Verified | | |
|
||||
| `OP_CharInventory` | 🟡 Unverified | | |
|
||||
| `OP_CharInventory` | 🟢 Verified | | |
|
||||
| `OP_Charm` | 🟡 Unverified | | |
|
||||
| `OP_ChatMessage` | 🔴 Not-Set | | |
|
||||
| `OP_ClearAA` | 🟡 Unverified | | |
|
||||
| `OP_ClearBlockedBuffs` | 🟡 Unverified | | |
|
||||
| `OP_ClearAA` | 🟢 Verified | | |
|
||||
| `OP_ClearBlockedBuffs` | 🟢 Verified | | |
|
||||
| `OP_ClearLeadershipAbilities` | 🔴 Not-Set | | |
|
||||
| `OP_ClearNPCMarks` | 🔴 Not-Set | | |
|
||||
| `OP_ClearObject` | 🟡 Unverified | | |
|
||||
@ -98,20 +98,20 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_ClickObject` | 🟡 Unverified | | |
|
||||
| `OP_ClickObjectAction` | 🟡 Unverified | | |
|
||||
| `OP_ClientError` | 🔴 Not-Set | | |
|
||||
| `OP_ClientReady` | 🟡 Unverified | | |
|
||||
| `OP_ClientReady` | 🟢 Verified | | |
|
||||
| `OP_ClientTimeStamp` | 🔴 Not-Set | | |
|
||||
| `OP_ClientUpdate` | 🟡 Unverified | | |
|
||||
| `OP_ClientUpdate` | 🟢 Verified | | |
|
||||
| `OP_CloseContainer` | 🔴 Not-Set | | |
|
||||
| `OP_CloseTributeMaster` | 🔴 Not-Set | | |
|
||||
| `OP_ColoredText` | 🟡 Unverified | | |
|
||||
| `OP_ColoredText` | 🟢 Verified | | |
|
||||
| `OP_CombatAbility` | 🟡 Unverified | | |
|
||||
| `OP_Command` | 🔴 Not-Set | | |
|
||||
| `OP_CompletedTasks` | 🔴 Not-Set | | |
|
||||
| `OP_ConfirmDelete` | 🟡 Unverified | | |
|
||||
| `OP_Consent` | 🟡 Unverified | | |
|
||||
| `OP_ConsentDeny` | 🟡 Unverified | | |
|
||||
| `OP_ConsentResponse` | 🟡 Unverified | | |
|
||||
| `OP_Consider` | 🟡 Unverified | | |
|
||||
| `OP_ConsentResponse` | 🟢 Verified | | |
|
||||
| `OP_Consider` | 🟢 Verified | | |
|
||||
| `OP_ConsiderCorpse` | 🟡 Unverified | | |
|
||||
| `OP_Consume` | 🟡 Unverified | | |
|
||||
| `OP_ControlBoat` | 🟡 Unverified | | |
|
||||
@ -170,7 +170,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_EnvDamage` | 🟡 Unverified | | |
|
||||
| `OP_EvolveItem` | 🔴 Not-Set | | |
|
||||
| `OP_ExpansionInfo` | 🟢 Verified | Updated from u32 to u64 and works now | |
|
||||
| `OP_ExpUpdate` | 🟡 Unverified | | |
|
||||
| `OP_ExpUpdate` | 🟢 Verified | | |
|
||||
| `OP_FaceChange` | 🔴 Not-Set | | |
|
||||
| `OP_Feedback` | 🔴 Not-Set | | |
|
||||
| `OP_FeignDeath` | 🟡 Unverified | | |
|
||||
@ -182,10 +182,10 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_FinishWindow2` | 🟡 Unverified | | |
|
||||
| `OP_Fishing` | 🟡 Unverified | | |
|
||||
| `OP_Fling` | 🟡 Unverified | | |
|
||||
| `OP_FloatListThing` | 🟢 Verified | Movement History. Sent from client, but emu doesn't use it so setting it as varified. Reference is 0x1402FFAD0 | |
|
||||
| `OP_FloatListThing` | 🟢 Verified | Movement History. Sent from client, but emu doesn't use it so setting it as verified. Reference is 0x1402FFAD0 | |
|
||||
| `OP_Forage` | 🟡 Unverified | | |
|
||||
| `OP_ForceFindPerson` | 🔴 Not-Set | | |
|
||||
| `OP_FormattedMessage` | 🟡 Unverified | | |
|
||||
| `OP_FormattedMessage` | 🟢 Verified | Some major work to do here -- the client now expects a spell link in the packet, will need to refactor the client work to decouple the stream from the internal representation | |
|
||||
| `OP_FriendsWho` | 🟡 Unverified | | |
|
||||
| `OP_GetGuildMOTD` | 🔴 Not-Set | | |
|
||||
| `OP_GetGuildMOTDReply` | 🔴 Not-Set | | |
|
||||
@ -213,7 +213,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_GMTrainSkillConfirm` | 🟡 Unverified | | |
|
||||
| `OP_GMZoneRequest` | 🔴 Not-Set | | |
|
||||
| `OP_GMZoneRequest2` | 🔴 Not-Set | | |
|
||||
| `OP_GroundSpawn` | 🟡 Unverified | | |
|
||||
| `OP_GroundSpawn` | 🟢 Verified | | |
|
||||
| `OP_GroupAcknowledge` | 🔴 Not-Set | | |
|
||||
| `OP_GroupCancelInvite` | 🔴 Not-Set | | |
|
||||
| `OP_GroupDelete` | 🔴 Not-Set | | |
|
||||
@ -279,7 +279,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_Heartbeat` | 🔴 Not-Set | | |
|
||||
| `OP_Hide` | 🟡 Unverified | | |
|
||||
| `OP_HideCorpse` | 🟡 Unverified | | |
|
||||
| `OP_HPUpdate` | 🟡 Unverified | | |
|
||||
| `OP_HPUpdate` | 🟢 Verified | | |
|
||||
| `OP_Illusion` | 🟡 Unverified | | |
|
||||
| `OP_IncreaseStats` | 🟡 Unverified | | |
|
||||
| `OP_InitialHPUpdate` | 🔴 Not-Set | | |
|
||||
@ -289,7 +289,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_InspectMessageUpdate` | 🔴 Not-Set | | |
|
||||
| `OP_InspectRequest` | 🔴 Not-Set | | |
|
||||
| `OP_InstillDoubt` | 🟡 Unverified | | |
|
||||
| `OP_InterruptCast` | 🟡 Unverified | | |
|
||||
| `OP_InterruptCast` | 🟢 Verified | Some major work to do here -- the client now expects a spell link in the packet, will need to refactor the client work to decouple the stream from the internal representation | |
|
||||
| `OP_InvokeChangePetName` | 🔴 Not-Set | | |
|
||||
| `OP_InvokeChangePetNameImmediate` | 🔴 Not-Set | | |
|
||||
| `OP_InvokeNameChangeImmediate` | 🔴 Not-Set | | |
|
||||
@ -330,7 +330,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_LFPCommand` | 🔴 Not-Set | | |
|
||||
| `OP_LFPGetMatchesRequest` | 🔴 Not-Set | | |
|
||||
| `OP_LFPGetMatchesResponse` | 🔴 Not-Set | | |
|
||||
| `OP_LinkedReuse` | 🟡 Unverified | | |
|
||||
| `OP_LinkedReuse` | 🟢 Verified | | |
|
||||
| `OP_LoadSpellSet` | 🔴 Not-Set | | |
|
||||
| `OP_LocInfo` | 🔴 Not-Set | | |
|
||||
| `OP_LockoutTimerInfo` | 🔴 Not-Set | | |
|
||||
@ -346,12 +346,12 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_LootComplete` | 🟡 Unverified | | |
|
||||
| `OP_LootItem` | 🟡 Unverified | | |
|
||||
| `OP_LootRequest` | 🟡 Unverified | | |
|
||||
| `OP_ManaChange` | 🟡 Unverified | | |
|
||||
| `OP_ManaChange` | 🟢 Verified | | |
|
||||
| `OP_ManaUpdate` | 🔴 Not-Set | | |
|
||||
| `OP_MarkNPC` | 🔴 Not-Set | | |
|
||||
| `OP_MarkRaidNPC` | 🔴 Not-Set | | |
|
||||
| `OP_Marquee` | 🟡 Unverified | | |
|
||||
| `OP_MemorizeSpell` | 🟡 Unverified | | |
|
||||
| `OP_MemorizeSpell` | 🟢 Verified | | |
|
||||
| `OP_Mend` | 🟡 Unverified | | |
|
||||
| `OP_MendHPUpdate` | 🔴 Not-Set | | |
|
||||
| `OP_MercenaryAssign` | 🔴 Not-Set | | |
|
||||
@ -379,7 +379,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_MOTD` | 🟢 Verified | | |
|
||||
| `OP_MoveCoin` | 🟡 Unverified | | |
|
||||
| `OP_MoveDoor` | 🟡 Unverified | | |
|
||||
| `OP_MoveItem` | 🟡 Unverified | | |
|
||||
| `OP_MoveItem` | 🟢 Verified | | |
|
||||
| `OP_MoveMultipleItems` | 🟡 Unverified | | |
|
||||
| `OP_MoveLogDisregard` | 🔴 Not-Set | | |
|
||||
| `OP_MoveLogRequest` | 🔴 Not-Set | | |
|
||||
@ -435,7 +435,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_PVPLeaderBoardRequest` | 🔴 Not-Set | | |
|
||||
| `OP_PVPStats` | 🔴 Not-Set | | |
|
||||
| `OP_QueryResponseThing` | 🔴 Not-Set | | |
|
||||
| `OP_QueryUCSServerStatus` | 🟡 Unverified | | |
|
||||
| `OP_QueryUCSServerStatus` | 🟢 Verified | | |
|
||||
| `OP_RaidDelegateAbility` | 🔴 Not-Set | | |
|
||||
| `OP_RaidClearNPCMarks` | 🔴 Not-Set | | |
|
||||
| `OP_RaidInvite` | 🔴 Not-Set | | |
|
||||
@ -453,7 +453,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_ReclaimCrystals` | 🔴 Not-Set | | |
|
||||
| `OP_ReloadUI` | 🔴 Not-Set | | |
|
||||
| `OP_RemoveAllDoors` | 🟡 Unverified | | |
|
||||
| `OP_RemoveBlockedBuffs` | 🟡 Unverified | | |
|
||||
| `OP_RemoveBlockedBuffs` | 🟢 Verified | | |
|
||||
| `OP_RemoveNimbusEffect` | 🟡 Unverified | | |
|
||||
| `OP_RemoveTrap` | 🔴 Not-Set | | |
|
||||
| `OP_Report` | 🟡 Unverified | | |
|
||||
@ -465,7 +465,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_RequestKnowledgeBase` | 🔴 Not-Set | | |
|
||||
| `OP_RequestTitles` | 🔴 Not-Set | | |
|
||||
| `OP_RespawnWindow` | 🟡 Unverified | | |
|
||||
| `OP_RespondAA` | 🟡 Unverified | | |
|
||||
| `OP_RespondAA` | 🟢 Verified | | |
|
||||
| `OP_RestState` | 🟡 Unverified | | |
|
||||
| `OP_Rewind` | 🟡 Unverified | | |
|
||||
| `OP_RezzAnswer` | 🔴 Not-Set | | |
|
||||
@ -478,9 +478,9 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_SaveOnZoneReq` | 🟡 Unverified | | |
|
||||
| `OP_SelectTribute` | 🔴 Not-Set | | |
|
||||
| `OP_SendAAStats` | 🟡 Unverified | | |
|
||||
| `OP_SendAATable` | 🟡 Unverified | | |
|
||||
| `OP_SendAATable` | 🟢 Verified | | |
|
||||
| `OP_SendCharInfo` | 🟢 Verified | | |
|
||||
| `OP_SendExpZonein` | 🟡 Unverified | | |
|
||||
| `OP_SendExpZonein` | 🟢 Verified | | |
|
||||
| `OP_SendFindableNPCs` | 🔴 Not-Set | | |
|
||||
| `OP_SendGuildTributes` | 🔴 Not-Set | | |
|
||||
| `OP_SendLoginInfo` | 🟢 Verified | | |
|
||||
@ -490,7 +490,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_SendSystemStats` | 🔴 Not-Set | | |
|
||||
| `OP_SendTitleList` | 🔴 Not-Set | | |
|
||||
| `OP_SendTributes` | 🔴 Not-Set | | |
|
||||
| `OP_SendZonepoints` | 🟡 Unverified | | |
|
||||
| `OP_SendZonepoints` | 🟢 Verified | | |
|
||||
| `OP_SenseHeading` | 🟡 Unverified | | |
|
||||
| `OP_SenseTraps` | 🟡 Unverified | | |
|
||||
| `OP_ServerListRequest` | 🔴 Not-Set | | |
|
||||
@ -503,7 +503,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_SetGuildMOTD` | 🔴 Not-Set | | |
|
||||
| `OP_SetGuildRank` | 🔴 Not-Set | | |
|
||||
| `OP_SetRunMode` | 🟡 Unverified | | |
|
||||
| `OP_SetServerFilter` | 🟡 Unverified | | |
|
||||
| `OP_SetServerFilter` | 🟢 Verified | | |
|
||||
| `OP_SetStartCity` | 🔴 Not-Set | | |
|
||||
| `OP_SetTitle` | 🔴 Not-Set | | |
|
||||
| `OP_SetTitleReply` | 🔴 Not-Set | | |
|
||||
@ -533,23 +533,23 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_ShopRetrieveParcel` | 🟡 Unverified | | |
|
||||
| `OP_ShopParcelIcon` | 🟡 Unverified | | |
|
||||
| `OP_ShopRequest` | 🟡 Unverified | | |
|
||||
| `OP_SimpleMessage` | 🟡 Unverified | | |
|
||||
| `OP_SimpleMessage` | 🟢 Verified | | |
|
||||
| `OP_SkillUpdate` | 🟡 Unverified | | |
|
||||
| `OP_Sneak` | 🟡 Unverified | | |
|
||||
| `OP_Some3ByteHPUpdate` | 🔴 Not-Set | | |
|
||||
| `OP_Some6ByteHPUpdate` | 🔴 Not-Set | | |
|
||||
| `OP_SomeItemPacketMaybe` | 🔴 Not-Set | | |
|
||||
| `OP_Sound` | 🟡 Unverified | | |
|
||||
| `OP_SpawnAppearance` | 🟡 Unverified | | |
|
||||
| `OP_SpawnDoor` | 🟡 Unverified | | |
|
||||
| `OP_SpawnAppearance` | 🟢 Verified | | |
|
||||
| `OP_SpawnDoor` | 🟢 Verified | | |
|
||||
| `OP_SpawnPositionUpdate` | 🔴 Not-Set | | |
|
||||
| `OP_SpecialMesg` | 🟡 Unverified | | |
|
||||
| `OP_SpecialMesg` | 🟢 Verified | | |
|
||||
| `OP_SpellEffect` | 🟡 Unverified | | |
|
||||
| `OP_Split` | 🟡 Unverified | | |
|
||||
| `OP_Stamina` | 🟢 Verified | These values are 0-32k instead of 0-127 | |
|
||||
| `OP_Stun` | 🟡 Unverified | | |
|
||||
| `OP_Surname` | 🔴 Not-Set | | |
|
||||
| `OP_SwapSpell` | 🟡 Unverified | | |
|
||||
| `OP_SwapSpell` | 🟢 Verified | | |
|
||||
| `OP_SystemFingerprint` | 🔴 Not-Set | | |
|
||||
| `OP_TargetBuffs` | 🔴 Not-Set | | |
|
||||
| `OP_TargetCommand` | 🟡 Unverified | | |
|
||||
@ -594,7 +594,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_TributeToggle` | 🔴 Not-Set | | |
|
||||
| `OP_TributeUpdate` | 🔴 Not-Set | | |
|
||||
| `OP_Untargetable` | 🟡 Unverified | | |
|
||||
| `OP_UpdateAA` | 🟡 Unverified | | |
|
||||
| `OP_UpdateAA` | 🟢 Verified | | |
|
||||
| `OP_UpdateAura` | 🔴 Not-Set | | |
|
||||
| `OP_UpdateLeadershipAA` | 🔴 Not-Set | | |
|
||||
| `OP_VetClaimReply` | 🔴 Not-Set | | |
|
||||
@ -603,8 +603,8 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_VoiceMacroIn` | 🟡 Unverified | | |
|
||||
| `OP_VoiceMacroOut` | 🟡 Unverified | | |
|
||||
| `OP_WeaponEquip1` | 🔴 Not-Set | | |
|
||||
| `OP_WearChange` | 🟡 Unverified | | |
|
||||
| `OP_Weather` | 🟡 Unverified | | |
|
||||
| `OP_WearChange` | 🟢 Verified | | |
|
||||
| `OP_Weather` | 🟢 Verified | | |
|
||||
| `OP_Weblink` | 🟡 Unverified | | |
|
||||
| `OP_WhoAllRequest` | 🟡 Unverified | | |
|
||||
| `OP_WhoAllResponse` | 🟡 Unverified | | |
|
||||
@ -614,7 +614,7 @@ Below is a status list for the 450 opcodes we currently use on the server for th
|
||||
| `OP_WorldClientReady` | 🟢 Verified | | |
|
||||
| `OP_WorldComplete` | 🟢 Verified | | |
|
||||
| `OP_WorldLogout` | 🔴 Not-Set | | |
|
||||
| `OP_WorldObjectsSent` | 🟡 Unverified | | |
|
||||
| `OP_WorldObjectsSent` | 🟢 Verified | | |
|
||||
| `OP_WorldUnknown001` | 🟢 Verified | SetServerTime. emu doesn't currently send it so setting it to verified, but the reference is 0x140292550 | |
|
||||
| `OP_XTargetAutoAddHaters` | 🔴 Not-Set | | |
|
||||
| `OP_XTargetOpen` | 🔴 Not-Set | | |
|
||||
|
||||
@ -93,7 +93,7 @@ OP_ClearAA=0x6093
|
||||
OP_ClearLeadershipAbilities=0x0000 #removed; leadership abilities are baked in and always on
|
||||
OP_RespondAA=0x4449
|
||||
OP_UpdateAA=0x1655
|
||||
OP_SendAAStats=0x7416 #i'll be honest i think this was removed at some point but this is the op at the spot in the list
|
||||
OP_SendAAStats=0x7416 # Removed in TOB
|
||||
OP_AAExpUpdate=0x04c3 #need to look into whether this has changed; exp did
|
||||
OP_ExpUpdate=0x0e55
|
||||
OP_HPUpdate=0x2723
|
||||
@ -222,7 +222,7 @@ OP_KeyRing=0x0000
|
||||
OP_WhoAllRequest=0x3328
|
||||
OP_WhoAllResponse=0x4dfd
|
||||
OP_FriendsWho=0x3547
|
||||
OP_ConfirmDelete=0x14a8
|
||||
OP_ConfirmDelete=0x14a8 # This is sent fromt the client after a movement update (with just spawn ID as the content)
|
||||
OP_Logout=0x46f8
|
||||
OP_Rewind=0x898a
|
||||
OP_TargetCommand=0x46bf
|
||||
|
||||
@ -12239,6 +12239,9 @@ void Client::Handle_OP_QueryUCSServerStatus(const EQApplicationPacket *app)
|
||||
case EQ::versions::ClientVersion::RoF2:
|
||||
ConnectionType = EQ::versions::ucsRoF2Combined;
|
||||
break;
|
||||
case EQ::versions::ClientVersion::TOB:
|
||||
ConnectionType = EQ::versions::ucsTOBCombined;
|
||||
break;
|
||||
default:
|
||||
ConnectionType = EQ::versions::ucsUnknown;
|
||||
break;
|
||||
|
||||
@ -94,6 +94,9 @@
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#include "common/links.h"
|
||||
#include "common/packet_dump.h"
|
||||
|
||||
extern Zone *zone;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
@ -319,6 +322,10 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
|
||||
// note that CheckFizzle itself doesn't let NPCs fizzle,
|
||||
// but this code allows for it.
|
||||
if (slot < CastingSlot::MaxGems && !CheckFizzle(spell_id)) {
|
||||
/*
|
||||
MessageFormat: You miss a note, bringing your song to a close! (TOB: You miss a note, bringing your %1 to a close!)
|
||||
MessageFormat: Your spell fizzles! (TOB: Your %1 spell fizzles!)
|
||||
*/
|
||||
int fizzle_msg = IsBardSong(spell_id) ? MISS_NOTE : SPELL_FIZZLE;
|
||||
|
||||
uint32 use_mana = ((spells[spell_id].mana) / 4);
|
||||
@ -328,10 +335,16 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
|
||||
Mob::SetMana(GetMana() - use_mana); // We send StopCasting which will update mana
|
||||
StopCasting();
|
||||
|
||||
MessageString(Chat::SpellFailure, fizzle_msg);
|
||||
// TODO: can handle spell name overrides here
|
||||
std::string spell_name(GetSpellName(spell_id));
|
||||
std::string spell_link = Links::FormatSpellLink(spell_id, spell_name);
|
||||
|
||||
// pre-TOB clients will just discard the extra argument here, so don't worry about patching them out in patches
|
||||
MessageString(Chat::SpellFailure, fizzle_msg, spell_link.c_str());
|
||||
|
||||
/**
|
||||
* Song Failure message
|
||||
* pre-TOB clients will just discard the extra argument here, so don't worry about patching them out in patches
|
||||
*/
|
||||
entity_list.FilteredMessageCloseString(
|
||||
this,
|
||||
@ -342,11 +355,11 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
|
||||
(fizzle_msg == MISS_NOTE ? MISSED_NOTE_OTHER : SPELL_FIZZLE_OTHER),
|
||||
0,
|
||||
/*
|
||||
MessageFormat: You miss a note, bringing your song to a close! (if missed note)
|
||||
MessageFormat: A missed note brings %1's song to a close!
|
||||
MessageFormat: %1's spell fizzles!
|
||||
MessageFormat: A missed note brings %1's song to a close! (TOB: A missed note brings %1's %2 to a close!)
|
||||
MessageFormat: %1's spell fizzles! (TOB: %1's %2 spell fizzles!)
|
||||
*/
|
||||
GetName()
|
||||
GetName(),
|
||||
spell_link.c_str()
|
||||
);
|
||||
|
||||
TryTriggerOnCastRequirement();
|
||||
@ -1299,14 +1312,20 @@ void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
|
||||
if(!message)
|
||||
message = IsBardSong(spellid) ? SONG_ENDS_ABRUPTLY : INTERRUPT_SPELL;
|
||||
|
||||
// TODO: can handle spell name overrides here
|
||||
std::string spellname(GetSpellName(spellid));
|
||||
std::string spelllink = Links::FormatSpellLink(spellid, spellname);
|
||||
|
||||
// clients need some packets
|
||||
if (IsClient() && message != SONG_ENDS)
|
||||
{
|
||||
// the interrupt message
|
||||
outapp = new EQApplicationPacket(OP_InterruptCast, sizeof(InterruptCast_Struct));
|
||||
outapp = new EQApplicationPacket(OP_InterruptCast, sizeof(InterruptCast_Struct) + spelllink.size() + 1);
|
||||
InterruptCast_Struct* ic = (InterruptCast_Struct*) outapp->pBuffer;
|
||||
ic->messageid = message;
|
||||
ic->spawnid = GetID();
|
||||
// pre-TOB clients will just discard the extra argument here, so don't worry about patching them out in patches
|
||||
fmt::format_to_n(ic->message, spelllink.size(), "{}", spelllink);
|
||||
outapp->priority = 5;
|
||||
CastToClient()->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
@ -1336,11 +1355,12 @@ void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
|
||||
}
|
||||
|
||||
// this is the actual message, it works the same as a formatted message
|
||||
outapp = new EQApplicationPacket(OP_InterruptCast, sizeof(InterruptCast_Struct) + strlen(GetCleanName()) + 1);
|
||||
outapp = new EQApplicationPacket(OP_InterruptCast, sizeof(InterruptCast_Struct) + strlen(GetCleanName()) + spelllink.size() + 2);
|
||||
InterruptCast_Struct* ic = (InterruptCast_Struct*) outapp->pBuffer;
|
||||
ic->messageid = message_other;
|
||||
ic->spawnid = GetID();
|
||||
strcpy(ic->message, GetCleanName());
|
||||
// pre-TOB clients will just discard the extra argument here, so don't worry about patching them out in patches
|
||||
fmt::format_to_n(ic->message, sizeof(GetCleanName()) + spelllink.size() + 1, "{}\x00{}", GetCleanName(), spelllink);
|
||||
entity_list.QueueCloseClients(this, outapp, true, RuleI(Range, SongMessages), 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells);
|
||||
safe_delete(outapp);
|
||||
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