Fix UCS connection bug

This commit is contained in:
Akkadius 2020-06-28 19:14:36 -05:00
parent 6bdc1ffffb
commit 30067f9b6d
3 changed files with 21 additions and 9 deletions

View File

@ -481,14 +481,19 @@ int main(int argc, char** argv) {
zoneserver_list.UpdateUCSServerAvailable(); zoneserver_list.UpdateUCSServerAvailable();
}); });
server_connection->OnConnectionRemoved("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { server_connection->OnConnectionRemoved(
LogInfo("Removed UCS Server connection from [{0}]", "UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
connection->GetUUID()); LogInfo("Connection lost from UCS Server [{0}]", connection->GetUUID());
UCSLink.SetConnection(nullptr); auto ucs_connection = UCSLink.GetConnection();
zoneserver_list.UpdateUCSServerAvailable(false); if (ucs_connection->GetUUID() == connection->GetUUID()) {
}); LogInfo("Removing currently active UCS connection");
UCSLink.SetConnection(nullptr);
zoneserver_list.UpdateUCSServerAvailable(false);
}
}
);
server_connection->OnConnectionIdentified("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) { server_connection->OnConnectionIdentified("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo("New WebInterface Server connection from [{2}] at [{0}:{1}]", LogInfo("New WebInterface Server connection from [{2}] at [{0}:{1}]",

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@ -32,7 +32,12 @@ void UCSConnection::SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConne
); );
} }
m_keepalive.reset(new EQ::Timer(5000, true, std::bind(&UCSConnection::OnKeepAlive, this, std::placeholders::_1))); m_keepalive.reset(new EQ::Timer(1000, true, std::bind(&UCSConnection::OnKeepAlive, this, std::placeholders::_1)));
}
const std::shared_ptr<EQ::Net::ServertalkServerConnection> &UCSConnection::GetConnection() const
{
return connection;
} }
void UCSConnection::ProcessPacket(uint16 opcode, EQ::Net::Packet &p) void UCSConnection::ProcessPacket(uint16 opcode, EQ::Net::Packet &p)

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@ -16,6 +16,8 @@ public:
void SendPacket(ServerPacket* pack); void SendPacket(ServerPacket* pack);
void Disconnect() { if(connection && connection->Handle()) connection->Handle()->Disconnect(); } void Disconnect() { if(connection && connection->Handle()) connection->Handle()->Disconnect(); }
void SendMessage(const char *From, const char *Message); void SendMessage(const char *From, const char *Message);
const std::shared_ptr<EQ::Net::ServertalkServerConnection> &GetConnection() const;
private: private:
inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; } inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; }
std::shared_ptr<EQ::Net::ServertalkServerConnection> connection; std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;