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Fix UCS connection bug
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parent
6bdc1ffffb
commit
30067f9b6d
@ -200,7 +200,7 @@ void RegisterLoginservers()
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/**
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* World process entrypoint
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*
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*
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* @param argc
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* @param argv
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* @return
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@ -481,14 +481,19 @@ int main(int argc, char** argv) {
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zoneserver_list.UpdateUCSServerAvailable();
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});
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server_connection->OnConnectionRemoved("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("Removed UCS Server connection from [{0}]",
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connection->GetUUID());
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server_connection->OnConnectionRemoved(
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"UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("Connection lost from UCS Server [{0}]", connection->GetUUID());
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UCSLink.SetConnection(nullptr);
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auto ucs_connection = UCSLink.GetConnection();
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zoneserver_list.UpdateUCSServerAvailable(false);
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});
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if (ucs_connection->GetUUID() == connection->GetUUID()) {
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LogInfo("Removing currently active UCS connection");
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UCSLink.SetConnection(nullptr);
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zoneserver_list.UpdateUCSServerAvailable(false);
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}
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}
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);
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server_connection->OnConnectionIdentified("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("New WebInterface Server connection from [{2}] at [{0}:{1}]",
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@ -19,7 +19,7 @@ void UCSConnection::SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConne
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LogInfo("Incoming UCS Connection while we were already connected to a UCS");
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connection->Handle()->Disconnect();
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}
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connection = inStream;
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if (connection) {
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connection->OnMessage(
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@ -32,7 +32,12 @@ void UCSConnection::SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConne
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);
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}
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m_keepalive.reset(new EQ::Timer(5000, true, std::bind(&UCSConnection::OnKeepAlive, this, std::placeholders::_1)));
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m_keepalive.reset(new EQ::Timer(1000, true, std::bind(&UCSConnection::OnKeepAlive, this, std::placeholders::_1)));
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}
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const std::shared_ptr<EQ::Net::ServertalkServerConnection> &UCSConnection::GetConnection() const
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{
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return connection;
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}
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void UCSConnection::ProcessPacket(uint16 opcode, EQ::Net::Packet &p)
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@ -16,6 +16,8 @@ public:
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void SendPacket(ServerPacket* pack);
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void Disconnect() { if(connection && connection->Handle()) connection->Handle()->Disconnect(); }
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void SendMessage(const char *From, const char *Message);
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const std::shared_ptr<EQ::Net::ServertalkServerConnection> &GetConnection() const;
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private:
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inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; }
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std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
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