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Fix UCS connection bug
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@@ -16,6 +16,8 @@ public:
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void SendPacket(ServerPacket* pack);
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void Disconnect() { if(connection && connection->Handle()) connection->Handle()->Disconnect(); }
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void SendMessage(const char *From, const char *Message);
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const std::shared_ptr<EQ::Net::ServertalkServerConnection> &GetConnection() const;
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private:
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inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; }
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std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
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