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[Zone] Implement Zone State Saving on Shutdown (#4715)
* Save spawns * Update base_zone_state_spawns_repository.h * Zone state save work * Code cleanup * More cleanup * Database migration * Update database_update_manifest.cpp * Revert decay at storage model * Code cleanup * More cleanup * More cleanup * More cleanup * Entity variables * Add entity variables to the schema * Post rebase * Checkpoint * Serialize / deserialize buffs * Current hp / mana / end save / load * Save / load current_waypoint * Add zone spawn protection * Finishing touches * Cleanup * Update zone_save_state.cpp * Cleanup * Update zone_save_state.cpp * Update npc.cpp * Update npc.cpp * More * Update perl_npc.cpp * Update zone_loot.cpp
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@@ -276,6 +276,11 @@ void NPC::AddLootDrop(
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uint32 augment_six
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)
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{
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if (m_resumed_from_zone_suspend) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping AddItem", GetCleanName());
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return;
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}
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if (!item2) {
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return;
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}
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@@ -500,6 +505,7 @@ void NPC::AddLootDrop(
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parse->EventNPC(EVENT_LOOT_ADDED, this, nullptr, "", 0, &args);
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}
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item->lootdrop_id = loot_drop.lootdrop_id;
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m_loot_items.push_back(item);
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if (found) {
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