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[Zone] Implement Zone State Saving on Shutdown (#4715)
* Save spawns * Update base_zone_state_spawns_repository.h * Zone state save work * Code cleanup * More cleanup * Database migration * Update database_update_manifest.cpp * Revert decay at storage model * Code cleanup * More cleanup * More cleanup * More cleanup * Entity variables * Add entity variables to the schema * Post rebase * Checkpoint * Serialize / deserialize buffs * Current hp / mana / end save / load * Save / load current_waypoint * Add zone spawn protection * Finishing touches * Cleanup * Update zone_save_state.cpp * Cleanup * Update zone_save_state.cpp * Update npc.cpp * Update npc.cpp * More * Update perl_npc.cpp * Update zone_loot.cpp
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@@ -374,6 +374,7 @@ RULE_BOOL(Zone, AllowCrossZoneSpellsOnBots, false, "Set to true to allow cross z
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RULE_BOOL(Zone, AllowCrossZoneSpellsOnMercs, false, "Set to true to allow cross zone spells (cast/remove) to affect mercenaries")
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RULE_BOOL(Zone, AllowCrossZoneSpellsOnPets, false, "Set to true to allow cross zone spells (cast/remove) to affect pets")
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RULE_BOOL(Zone, ZoneShardQuestMenuOnly, false, "Set to true if you only want quests to show the zone shard menu")
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RULE_BOOL(Zone, StateSavingOnShutdown, true, "Set to true if you want zones to save state on shutdown (npcs, corpses, loot, entity variables, buffs etc.)")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Map)
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