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[Zone] Implement Zone State Saving on Shutdown (#4715)
* Save spawns * Update base_zone_state_spawns_repository.h * Zone state save work * Code cleanup * More cleanup * Database migration * Update database_update_manifest.cpp * Revert decay at storage model * Code cleanup * More cleanup * More cleanup * More cleanup * Entity variables * Add entity variables to the schema * Post rebase * Checkpoint * Serialize / deserialize buffs * Current hp / mana / end save / load * Save / load current_waypoint * Add zone spawn protection * Finishing touches * Cleanup * Update zone_save_state.cpp * Cleanup * Update zone_save_state.cpp * Update npc.cpp * Update npc.cpp * More * Update perl_npc.cpp * Update zone_loot.cpp
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@@ -25,6 +25,7 @@ struct LootItem {
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uint16 trivial_max_level;
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uint16 npc_min_level;
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uint16 npc_max_level;
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uint32 lootdrop_id; // required for zone state referencing
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};
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typedef std::list<LootItem*> LootItems;
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