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[Zone] Implement Zone State Saving on Shutdown (#4715)
* Save spawns * Update base_zone_state_spawns_repository.h * Zone state save work * Code cleanup * More cleanup * Database migration * Update database_update_manifest.cpp * Revert decay at storage model * Code cleanup * More cleanup * More cleanup * More cleanup * Entity variables * Add entity variables to the schema * Post rebase * Checkpoint * Serialize / deserialize buffs * Current hp / mana / end save / load * Save / load current_waypoint * Add zone spawn protection * Finishing touches * Cleanup * Update zone_save_state.cpp * Cleanup * Update zone_save_state.cpp * Update npc.cpp * Update npc.cpp * More * Update perl_npc.cpp * Update zone_loot.cpp
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@@ -914,6 +914,16 @@
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OutF(LogSys, Logs::Detail, Logs::NpcHandin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogZoneState(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::ZoneState))\
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OutF(LogSys, Logs::General, Logs::ZoneState, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogZoneStateDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::ZoneState))\
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OutF(LogSys, Logs::Detail, Logs::ZoneState, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define Log(debug_level, log_category, message, ...) do {\
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if (LogSys.IsLogEnabled(debug_level, log_category))\
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LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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