Removed server-side checksum of player profile

This commit is contained in:
Uleat
2019-01-24 04:26:14 -05:00
parent 4658ad676f
commit 2f3cd45c4a
3 changed files with 6 additions and 4 deletions
+3 -3
View File
@@ -909,7 +909,7 @@ sed -e 's/_t//g' -e 's/MAX_AA/MAX_PP_AA_ARRAY/g' \
struct PlayerProfile_Struct
{
/*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
// /*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
/*0004*/ char name[64]; // Name of player sizes not right
/*0068*/ char last_name[32]; // Last name of player sizes not right
/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
@@ -1099,10 +1099,10 @@ struct PlayerProfile_Struct
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
// private:
private:
// No need for gm flag since pp already has one
// No need for lookup pointer since this struct is not tied to any one system
EQEmu::versions::MobVersion m_player_profile_version; // kept public for now so checksum can calc sizeof (client_packet.cpp:1586)
EQEmu::versions::MobVersion m_player_profile_version;
};