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More work on item packet
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@@ -609,32 +609,24 @@ namespace Laurion {
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ItemPacketTradeView = 0x65,
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ItemPacketLoot = 0x66,
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ItemPacketTrade = 0x67,
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//looks like they added something at 0x68 that didn't exist before and shifted everything after it up by 1
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ItemPacketUnknown068 = 0x68, //Not sure but it seems to deal with the cursor somehow.
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ItemPacketCharInventory = 0x6A, //Rof 0x69 -> Larion 0x6a (requires translation)
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ItemPacketLimbo = 0x6B, //0x6A -> 0x6B
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//ItemPacketWorldContainer = 0x6B, //These aren't found yet
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//ItemPacketTributeItem = 0x6C,
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//ItemPacketGuildTribute = 0x6D,
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//ItemPacketCharmUpdate = 0x6E, // Larion has a specific packet for this
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//ItemPacketRecovery = 0x71,
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//ItemPacketParcel = 0x73,
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ItemPacketWorldContainer = 0x6C,
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ItemPacketTributeItem = 0x6D,
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ItemPacketGuildTribute = 0x6E,
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ItemPacketCharmUpdate = 0x6f,
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ItemPacketRecovery = 0x72,
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ItemPacketParcel = 0x74,
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ItemPacketUnknown075 = 0x75, //Not sure but uses a lot of the same logic as the trade and char inventory types
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ItemPacketOverflow = 0x76,
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ItemPacketDragonHoard = 0x77,
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ItemPacketTradeskill = 0x78,
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ItemPacketTradeskillDepot = 0x79,
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ItemPacketInvalid = 0xFF
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};
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/*
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enum ItemPacketType
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{
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ItemPacketViewLink = 0x00,
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ItemPacketTradeView = 0x65,
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ItemPacketLoot = 0x66,
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ItemPacketTrade = 0x67,
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ItemPacketCharInventory = 0x69,
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ItemPacketSummonItem = 0x6A,
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ItemPacketTributeItem = 0x6C,
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ItemPacketMerchant = 0x64,
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ItemPacketWorldContainer = 0x6B
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};
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*/
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#pragma pack()
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}; //end namespace structs
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