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Implemented new focus and limits
SE_Fc_Amplify_Mod 507 @Fc, On Caster, damage-heal-dot mod pct, base: pct SE_Fc_Amplify_Amt 508 @Fc, On Caster, damage-heal-dot mod flat amt, base: amt SE_Fc_ResistIncoming 510 implemented, @Fc, On Target, resist modifier, base: amt SE_Fc_CastTimeMod2 500 @Fc, On Caster, cast time mod pct, base: pct SE_Fc_CastTimeAmt 501 @Fc, On Caster, cast time mod flat amt, base: milliseconds SE_Ff_DurationMax 495 @Ff, Max duration of spell that can be focused, base: tics SE_Ff_ReuseTimeMin 490 @Ff, Minimum recast time of a spell that can be focused, base: recast time SE_Ff_ReuseTimeMax 491 @Ff, Max recast time of a spell that can be focused, base: recast time SE_Ff_Endurance_Min 492 @Ff, Minimum endurance cost of a spell that can be focused, base: endurance cost SE_Ff_Endurance_Max 493 @Ff, Max endurance cost of a spell that can be focused, base: endurance cost SE_Ff_Value_Min 479 @Ff, Minimum base value of a spell that can be focused, base: spells to be focused base1 value SE_Ff_Value_Max 480 @Ff, Max base value of a spell that can be focused, base: spells to be focused base1 value SE_Ff_Override_NotFocusable 460 @Fc, Allow spell to be focused event if flagged with 'not_focusable' in spell table, base: 1 Added basic focus and limit descriptions to source.
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@@ -3120,6 +3120,7 @@ uint32 Mob::GetLevelHP(uint8 tlevel)
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int32 Mob::GetActSpellCasttime(uint16 spell_id, int32 casttime)
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{
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int32 cast_reducer = GetFocusEffect(focusSpellHaste, spell_id);
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cast_reducer += GetFocusEffect(focusFcCastTimeMod2, spell_id);
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auto min_cap = casttime / 2;
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if (level > 50 && casttime >= 3000 && !spells[spell_id].goodEffect &&
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@@ -3129,7 +3130,12 @@ int32 Mob::GetActSpellCasttime(uint16 spell_id, int32 casttime)
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}
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casttime = casttime * (100 - cast_reducer) / 100;
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return std::max(casttime, min_cap);
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int32 cast_reducer_amt = GetFocusEffect(focusFcCastTimeAmt, spell_id);
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casttime = std::max(casttime, min_cap) - cast_reducer_amt;
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return std::max(casttime, 0);
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}
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void Mob::ExecWeaponProc(const EQ::ItemInstance *inst, uint16 spell_id, Mob *on, int level_override) {
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