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-Implemented live like spell projectiles (ie mage bolts).
-See function in spells.cpp for more info on bolt behavior. -This works reasonably well, but still room for improvements. -Rules are for setting what item id is used for the projectile since live uses an item id from SOF+ I added alternate item graphic for titanium clients. -Note: Max number of projectiles (set at 10) is a made up value in most situations it would be nearly impossible to have more than 3 bolts in the air at the same time. This values gives enough wiggle room that no server should have an issue though. -Small fix to SE_CompleteHeal
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@@ -5,6 +5,7 @@
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#include "../common/spdat.h"
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#define HIGHEST_RESIST 9 //Max resist type value
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#define MAX_SPELL_PROJECTILE 10 //Max amount of spell projectiles that can be active by a single mob.
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/* solar: macros for IsAttackAllowed, IsBeneficialAllowed */
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#define _CLIENT(x) (x && x->IsClient() && !x->CastToClient()->IsBecomeNPC())
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