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-Implemented live like spell projectiles (ie mage bolts).
-See function in spells.cpp for more info on bolt behavior. -This works reasonably well, but still room for improvements. -Rules are for setting what item id is used for the projectile since live uses an item id from SOF+ I added alternate item graphic for titanium clients. -Note: Max number of projectiles (set at 10) is a made up value in most situations it would be nearly impossible to have more than 3 bolts in the air at the same time. This values gives enough wiggle room that no server should have an issue though. -Small fix to SE_CompleteHeal
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@@ -570,6 +570,9 @@ bool Client::Process() {
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viral_timer_counter = 0;
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}
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if(projectile_timer.Check())
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SpellProjectileEffect();
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if(spellbonuses.GravityEffect == 1) {
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if(gravity_timer.Check())
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DoGravityEffect();
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