-Implemented live like spell projectiles (ie mage bolts).

-See function in spells.cpp for more info on bolt behavior.
-This works reasonably well, but still room for improvements.
-Rules are for setting what item id is used for the projectile
since live uses an item id from SOF+ I added alternate item graphic
for titanium clients.
-Note: Max number of projectiles (set at 10) is a made up value in most
situations it would be nearly impossible to have more than 3 bolts
in the air at the same time. This values gives enough wiggle room that no
server should have an issue though.
-Small fix to SE_CompleteHeal
This commit is contained in:
KayenEQ
2014-04-03 04:25:45 -04:00
parent bb541eeb60
commit 2cdd50b9e9
10 changed files with 149 additions and 2 deletions
+3
View File
@@ -570,6 +570,9 @@ bool Client::Process() {
viral_timer_counter = 0;
}
if(projectile_timer.Check())
SpellProjectileEffect();
if(spellbonuses.GravityEffect == 1) {
if(gravity_timer.Check())
DoGravityEffect();