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-Implemented live like spell projectiles (ie mage bolts).
-See function in spells.cpp for more info on bolt behavior. -This works reasonably well, but still room for improvements. -Rules are for setting what item id is used for the projectile since live uses an item id from SOF+ I added alternate item graphic for titanium clients. -Note: Max number of projectiles (set at 10) is a made up value in most situations it would be nearly impossible to have more than 3 bolts in the air at the same time. This values gives enough wiggle room that no server should have an issue though. -Small fix to SE_CompleteHeal
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 04/03/2014 ==
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Kayen: Implemented live like spell projectiles (ie. Mage Bolts).
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Optional SQL: utils/sql/git/optional/2014_04_03_SpellProjectileRules.sql
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Note: The rules in this SQL are for setting the item id for the graphic used by the projectile on different clients.
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== 04/01/2014 ==
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demonstar55: Implemented ability for a merchant to open and close shop.
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Lua quest functions: e.self:MerchantOpenShop() and e.self:MerchantCloseShop()
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