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[Quest API] Add Popup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls) to Lua. (#1396)
- Add client:Popup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls) to Lua. - There is no overload for only using button_name_one, as the SendFullPopup requires both button names to be set.
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@@ -359,6 +359,13 @@ public:
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void EnableAreaRegens(int value);
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void DisableAreaRegens();
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void SetHideMe(bool hide_me_state);
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void Popup(const char* title, const char* text);
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void Popup(const char* title, const char* text, uint32 popup_id);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls);
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void SetPrimaryWeaponOrnamentation(uint32 model_id);
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void SetSecondaryWeaponOrnamentation(uint32 model_id);
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