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[Quest API] Add Popup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls) to Lua. (#1396)
- Add client:Popup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls) to Lua. - There is no overload for only using button_name_one, as the SendFullPopup requires both button names to be set.
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@ -2098,6 +2098,41 @@ void Lua_Client::SetHideMe(bool hide_me_state) {
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self->SetHideMe(hide_me_state);
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}
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void Lua_Client::Popup(const char* title, const char* text) {
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Lua_Safe_Call_Void();
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self->SendFullPopup(title, text);
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}
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void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id) {
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Lua_Safe_Call_Void();
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self->SendFullPopup(title, text, popup_id);
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}
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void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id) {
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Lua_Safe_Call_Void();
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self->SendFullPopup(title, text, popup_id, negative_id);
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}
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void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type) {
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Lua_Safe_Call_Void();
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self->SendFullPopup(title, text, popup_id, negative_id, button_type);
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}
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void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration) {
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Lua_Safe_Call_Void();
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self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration);
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}
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void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two) {
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Lua_Safe_Call_Void();
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self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two);
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}
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void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls) {
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Lua_Safe_Call_Void();
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self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls);
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}
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void Lua_Client::ResetAllDisciplineTimers() {
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Lua_Safe_Call_Void();
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self->ResetAllDisciplineTimers();
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@ -2459,6 +2494,13 @@ luabind::scope lua_register_client() {
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.def("AddLDoNLoss", (void(Lua_Client::*)(uint32))&Lua_Client::AddLDoNLoss)
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.def("AddLDoNWin", (void(Lua_Client::*)(uint32))&Lua_Client::AddLDoNWin)
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.def("SetHideMe", (void(Lua_Client::*)(bool))&Lua_Client::SetHideMe)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32,const char*,const char*))& Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32,const char*,const char*,uint32))&Lua_Client::Popup)
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.def("ResetAllDisciplineTimers", (void(Lua_Client::*)(void))&Lua_Client::ResetAllDisciplineTimers);
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}
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@ -359,6 +359,13 @@ public:
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void EnableAreaRegens(int value);
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void DisableAreaRegens();
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void SetHideMe(bool hide_me_state);
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void Popup(const char* title, const char* text);
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void Popup(const char* title, const char* text, uint32 popup_id);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls);
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void SetPrimaryWeaponOrnamentation(uint32 model_id);
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void SetSecondaryWeaponOrnamentation(uint32 model_id);
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