[Spells] Implemented SPA 489 SE_Worn_Endurance_Regen_Cap (#1493)

Implemented

SE_Worn_Endurance_Regen_Cap		489
modify worn item regen cap
base: amt, limit: none, max: none

Also added support to allow item mana regen cap to check item and spell bonuses.
This commit is contained in:
KayenEQ
2021-08-10 19:39:12 -04:00
committed by GitHub
parent 416fadd554
commit 2c01fe59ce
5 changed files with 22 additions and 4 deletions
+17
View File
@@ -1628,6 +1628,9 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
break;
}
case SE_Worn_Endurance_Regen_Cap:
newbon->ItemEnduranceRegenCap += base1;
break;
// to do
case SE_PetDiscipline:
@@ -3541,6 +3544,14 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
new_bonus->Pet_Add_Atk += effect_value;
break;
case SE_Worn_Endurance_Regen_Cap:
new_bonus->ItemEnduranceRegenCap += effect_value;
break;
case SE_ItemManaRegenCapIncrease:
new_bonus->ItemManaRegenCap += effect_value;
break;
case SE_Weapon_Stance: {
if (IsValidSpell(effect_value)) { //base1 is the spell_id of buff
if (base2 <= WEAPON_STANCE_TYPE_MAX) { //0=2H, 1=Shield, 2=DW
@@ -4925,6 +4936,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
itembonuses.ItemHPRegenCap = effect_value;
break;
case SE_Worn_Endurance_Regen_Cap:
spellbonuses.ItemEnduranceRegenCap = effect_value;
aabonuses.ItemEnduranceRegenCap = effect_value;
itembonuses.ItemEnduranceRegenCap = effect_value;
break;
case SE_OffhandRiposteFail:
spellbonuses.OffhandRiposteFail = effect_value;
aabonuses.OffhandRiposteFail = effect_value;